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De_Stealth

A Work In Progress for Counter-Strike: Source

Progress Report

Completed

Updates

Done! 5y
  • - The map is finished at last! :)
Doing some finishing stuff 5y Defined Release Date 5y (resuming - sorry i accidentaly pushed enter) 5y Overview Change. 5y

De_Stealth - WIP

De_Stealth

The name won't be changed











StoryThe Counter-Terrorists have noticed some activity in the forest, and came to investigate. They found an unmapped road and moved along it with several military APCs. The road leads to an underground airlock, defended by some terrorists, which they neutralised and finally discovered the base, but unfortunately they activated the alarm. The terrorists are preparing two missiles (not nuclear) to launch. Concerned about the military's knowledge about them, they decided to self-destruct the base in order to destroy all the evidences about their plans, by planting a bomb in the second silo, where the rocket is still not in launching position.
I'm trying to use the maximal potential of this version of the Source engine and also to optimise it in order to be smoothly playable.











  • Planning to have some fake DMM.
Release date: 10th of July 2016


Make sure to hit the watch button if you want to receive news and progress info about the map

Note that I should make some textures by myself that require additional work and time. See the updates in the updates log above.

My current video card is not as good as it was before so some screenshots are taken on medium video settings in order to have at least 10 fps with HDR, I will remake them when I have better video card, also then this message will be deleted

Working on:











  • Subway zone
  • Final Detail
  • Textures
  • Optimisation
  • Fake DMM
  • Final layout



Pre-Alpha Video [Preview]:




There will be new screenshots with every update.

Hope you like it. Feedback is always welcome :)
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Development State
In Development
Completion
100%
Finished Work

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Genre
Mapping

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