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DESERT EAGLE FROM OUT OF NOWHERE

A Work In Progress for GameBanana

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In Development - 70% finished

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DESERT EAGLE FROM OUT OF NOWHERE UPDATE 5y
  • - Changes on diffuse and specular maps
  • - Making damages more apparent

FROM OUT OF NOWHERE!!!11ONEONE

Decided try something different. I'm new to these kind of stuff so suggestions/tips, and hate is welcome. Still working on the diffuse. (Pls help me improve) Update 1: Did some work on the diffuse and spec. Still far from done so tips please. dont mind the bullet
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  • Blur. avatar
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    More 1px damage!
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    > **Posted by The Edge** > > > **Posted by Megamawman** > > > > Hmm, start off with getting your base textures done without the damage. Afterwards, edit your shaders and get them looking just how want it. Then move on to doing damage and other details such as that. That is my two cents ;D > > > That post gave me cancer. You're welcome.
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    > **Posted by Megamawman** > > Hmm, start off with getting your base textures done without the damage. Afterwards, edit your shaders and get them looking just how want it. Then move on to doing damage and other details such as that. That is my two cents ;D That post gave me cancer.
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    Hmm, start off with getting your base textures done without the damage. Afterwards, edit your shaders and get them looking just how want it. Then move on to doing damage and other details such as that. That is my two cents ;D It is cool to see you texturing after 2 years though ;D
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    > **Posted by Blur.** > > What sort of look are you going for? Clean or dirty or something in between? The mag looks really dark on the spec although that probably has not been worked on yet (I assume). Also, maybe make the damage a little more apparent/prominent on the edges? > > Just my two cents. I'm looking at something in between. I haven't touched the diffuse much, as to why the damages aren't that detailed yet. Thanks for the feedback :)
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    What sort of look are you going for? Clean or dirty or something in between? The mag looks really dark on the spec although that probably has not been worked on yet (I assume). Also, maybe make the damage a little more apparent/prominent on the edges? Just my two cents.
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    Woah this is so out of no where it's almost scary. (I'll let the other people give their pro advice)
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Development State
In Development
Completion
70%

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Software Used
Photoshop
Genre
Texturing

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