Half-Life 2: Deathmatch Transfering them for cs 1.6
Today I will transfer from the game Half-Life 2: Deathmatch for the game cs 1.6. I want to show that cs 1.6 can be too cool wit awesome textures.
Date: 18.4 starting the project.
Which causes made me to make textures?
- I saw here and in other sides maps which are very poor only de_dust2 textures use this dust and de_dust2 textures are very familiar to a lot of players. I want to ignore this or to make this not happen if somebody play on familiar maps ( I want to say familiar textures/design, maps with familiar design) he will refuse, yeah I know that 1 guy is nothing, but if every week we use one player what will happen with the game? Will cs 1.6 exist any more? Do you want to save it? Do you want to make a cool maps, so you are in the right place subscribe me and you will get different and interesting textures.
- Poor maps with poor design, some textures which I have saw are poor yeah they are new but they are poor, for example jail_discovery I think the walls textures must be replaced.
As I said in the wad which now is public I will say it and here, I will make the textures about this topic nightmare two files they will be.
FIrst is now this which is available