PPK for Insurgency

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RedRogueXIII/4Echo's ppk

Compile, world model and small texture edits by me. Model by RedRogueXIII, Texture by 4Echo [Subscribe Here on Steam Workshop](http://steamcommunity.com/sharedfiles/filedetails/?id=412535724 "Subscribe here")
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    4y
    > **Posted by tigg** > > > **Posted by xplor3r** > > > > By the way TIGG, u have a Wakther P99 model? > > Nope, sorry. Oky.. keep it cool!
    !!! RETIRED !!!
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    > **Posted by xplor3r** > > By the way TIGG, u have a Wakther P99 model? Nope, sorry.
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    compiling is slightly different for the v_model, as you need to do some stuff with the anims. Brightsides guide is helpful, but I might do a version with some tweaks for doing it from blender. Other than that its just dealing with the usual source engine bs.
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    > **Posted by Rafael De Jongh** > > > **Posted by Teh Snake** > > > > Modding for Source games brings me more pain in the ass every year. I might say that I can't compile anything today,and don't even know how to :| > > Well, it might be interested for someone to make an up to date tutorial about compiling for the source engine for the contest perhaps (I would do it myself but sadly I don't have the time to do it). Neither do I. Yet,a proper up to date tutorial will be damn usefull.
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    4y
    Lookin' good! This is on default animation? By the way TIGG, u have a Wakther P99 model? For so many time i tried to add a good model for I2, without any luck though.. since not many good models out there. --- Compiling is the same, compile and store ur made vpk in ur custom folder, then it will be enabled.
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    > **Posted by Teh Snake** > > Modding for Source games brings me more pain in the ass every year. I might say that I can't compile anything today,and don't even know how to :| Well, it might be interested for someone to make an up to date tutorial about compiling for the source engine for the contest perhaps (I would do it myself but sadly I don't have the time to do it).
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    > **Posted by Rafael De Jongh** > > > **Posted by Teh Snake** > > > > Fresh and neat ! Was it hard to compile ? Can you post the tut about how to compile for ins ? > > It's pretty much the same as any other source game :) Modding for Source games brings me more pain in the ass every year. I might say that I cant compile anything today,and dont even know how to :|
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    > **Posted by Teh Snake** > > Fresh and neat ! Was it hard to compile ? Can you post the tut about how to compile for ins ? It's pretty much the same as any other source game :)
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    Fresh and neat ! Was it hard to compile ? Can you post the tut about how to compile for ins ?
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