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cs_cantelever (Complete)

A Work In Progress for GameBanana

Progress Report

Completed

This is the WIP for a Contest map.

UPDATE SECTION ============== 27 Feb, 2015, 1:12am

Touched up on the map and now it's up on GB :) 27 Feb, 2015, 1:12am

Final version of map now complete! I'm waiting a day to see what kind of feedback I get from people Beta testing and to see if any ideas pop into my head which could improve the map. On top is another in-game image. 26 Feb, 2015, 12:00am

Beta version of my map is now complete! I will send out a group PM for feedback, and if anyone sees this, just gimme a shout and I'll link you so you can download it yourself if you'd like! See first image for in-game screenshot ;) 24 Feb, 2015, 5:02pm

Finally got the main structure and texturing complete in the map. I'll be releasing a Beta soon, so if you could, I would really love some feedback on it. Everything is working fine except for the case of R_speeds. In the main combat zones, Wpoly can reach 2000 and when looking in the map from certain points, it flares up to 3400... 24 Feb, 2015, 2:43am

The map is coming alive now! Finished off all the train prefabs and brushed out and textured all the buildings and the bridge. Things coming in the next update: - more texture variation - lighting (aside from the light_environment I have now) - heavy work on optimisation cs_cantelever ============= This map features a single bridge as the focus of the map. Most conflicts will end up being along the bridge and the only way for the CTs to rescue the hostages will be to cross over to the otherside. But with one bridge, will it not be too easy for the terrorists? You might ask that question, and the answer is that there is a labyrinth of catwalks underneath the bridge (used for maintenance). This still leaves the game-play a little bit un-balanced, but I will think of ways to balance things out.
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  • Ring-A-Ding Rampage avatar
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    (づ。◕‿‿◕。)づ
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    You should use tom's update features to link this WiP to the final submission and the submission to the WiP. :)
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    There is a fog in goldsrc, but it wont work well in your map ;)
    Yeah, wpoly is a big problem there, you have to optimize your map hard :P
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    > **Posted by Wheatley_** > > ... Damn how did you know my inspiration was from HL 2? XD I'll probably play a bit of half life 2 and see what kind of techniques are used there. The only issue is, there's no fog in Gold Source so already my Wpoly shoots up to 1500 when looking at the bridge from a distance.
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    Yeah, add rails, here are for catwalks : http://www.electricblueskies.com/wp/wp-content/uploads/2012/05/48-Half-Life-2-1080p-Wallpaper-Garrys-Mod-Highway-17-COAST-Landscape-Environment-scenery-set-piece-Bridge.jpg
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    > **Posted by Wheatley_** > > ... I'll be adding rails to make sure you don't fall off so easily. Hmm what do you think i could do to make the catwalks better? Good ideas though, thanks.
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    ADD A RIVER UNDER A BRIDGE
    Hostages can easly fall down from bridge. Try creating better looking catwalks, add shittones of stuff on bridge. Looks well but try using more different textures on bridge.
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