Ads keep us online. Without them, we wouldn't exist. We don't have
paywalls or sell mods - we never will. But every month we have large bills
and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3
27 Feb, 2015, 1:12am
Touched up on the map and now it's up on GB :)
27 Feb, 2015, 1:12am
Final version of map now complete! I'm waiting a day to see what kind of feedback I get from people Beta testing and to see if any ideas pop into my head which could improve the map. On top is another in-game image.
26 Feb, 2015, 12:00am
Beta version of my map is now complete! I will send out a group PM for feedback, and if anyone sees this, just gimme a shout and I'll link you so you can download it yourself if you'd like! See first image for in-game screenshot ;)
24 Feb, 2015, 5:02pm
Finally got the main structure and texturing complete in the map. I'll be releasing a Beta soon, so if you could, I would really love some feedback on it. Everything is working fine except for the case of R_speeds. In the main combat zones, Wpoly can reach 2000 and when looking in the map from certain points, it flares up to 3400...
24 Feb, 2015, 2:43am
The map is coming alive now! Finished off all the train prefabs and brushed out and textured all the buildings and the bridge.
Things coming in the next update:
- more texture variation
- lighting (aside from the light_environment I have now)
- heavy work on optimisation
This map features a single bridge as the focus of the map. Most conflicts will end up being along the bridge and the only way for the CTs to rescue the hostages will be to cross over to the otherside.
But with one bridge, will it not be too easy for the terrorists? You might ask that question, and the answer is that there is a labyrinth of catwalks underneath the bridge (used for maintenance). This still leaves the game-play a little bit un-balanced, but I will think of ways to balance things out.
> **Posted by Wheatley_**
Damn how did you know my inspiration was from HL 2? XD
I'll probably play a bit of half life 2 and see what kind of techniques are used there. The only issue is, there's no fog in Gold Source so already my Wpoly shoots up to 1500 when looking at the bridge from a distance.
Yeah, add rails, here are for catwalks : http://www.electricblueskies.com/wp/wp-content/uploads/2012/05/48-Half-Life-2-1080p-Wallpaper-Garrys-Mod-Highway-17-COAST-Landscape-Environment-scenery-set-piece-Bridge.jpg