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T_leet HD texture
- A Work In Progress for Counter-Strike: Source.
This isn't a complete reskin, as I very much like Valves design of the leet.
I sculpted the clothing, and baked the bits and pieces on the belt for the fresnel to look more convincing.
The parts of the texture I thought were still OK have only been tweaked to look good with the shaders.
The parts that really haven't aged well have been retextured or HD-ifized.
The comparisons are shown with the same settings for old and new texture, only applying specular map as spec and gloss with Xoliul's viewport shader.
> **Posted by Yogensia**
> Nice work. The eyebrows and goatee (or whatever that's called) could use a bit more work, the rest looks great so far. Keep it up..
Yeah, didn't have proper normals, spec or gloss for them yet. I think I'm pretty done with it at this point. It's all looking good ingame with a proper exponent set up, so I'm nitpicking at this point.
> **Posted by Rafael De Jongh**
> Quite lovely work already! Keep up the good work Thanez!
Once I get this exponent up and running, i'll post some ingames, and onto the next one. IMHO Guerilla needs the most attention.