Map is complete! Check it out in the Maps section of my profile. **14/01/2015**
Beta version of map is complete now! Lighting is pretty much sorted out, I just need to add a couple more entities here and there. The main task now is brushing up on the map and finalizing it for release. **14/01/2015**
I've been working a lot on detailing, and have now completed details for Bombsite A, B, CT and T spawns and the main canyon area. I only have some more minor additions to include. I've now added a hallway between CT spawn and the lift shaft leading up to A bombsite. This makes it much easier for players to move from one bombsite to another. **10/01/2015**
The basic structure of the map is now complete, all I really need to do is add details, lighting and make sure it's balanced by perhaps adjusting some brushwork. I say its 50% complete now. Background ========== I'm currently designing a new Bomb/Defuse map that will be based in a labyrinth of power-rooms and lab halls that lie inside the rock of a canyon in Arizona. This will be my biggest project yet, as the end result is intended to be a great looking map that also runs very smoothly. Expect some long-range battles along the gorge and some intense CQBs inside the belly of the rock formations.