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Trash nasty Shack - A Work In Progress for Day of Defeat: Source.

An old shack I found in the forest

Just a building project I started a while ago. I hope to learn a bit about texturing and unwrapping. It should be around 3,000 tris when done, but I plan on it being used as a frequently entered and camped-in building for some map. I will release the unwrapped .blend when it is done. the AO in the screenshots was baked on a temporary Lightmap pack unwrap.
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    Major Yelle username pic Joined 13y ago
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    7y
    > **Posted by Megamawman** > > I noticed some UV stretching on the roof. Check the annotations section. ;D Thanks. I kept the roof geo hidden for most of the modelling so I forgot to check the UV once I layed the temp texture down.
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    Mantra
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    7y
    I noticed some UV stretching on the roof. Check the annotations section. ;D
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    3D Artist or something
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    7y
    Nasty.
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    Mantra
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