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Trash nasty Shack
- A Work In Progress for Day of Defeat: Source.
Just a building project I started a while ago. I hope to learn a bit about texturing and unwrapping. It should be around 3,000 tris when done, but I plan on it being used as a frequently entered and camped-in building for some map.
I will release the unwrapped .blend when it is done. the AO in the screenshots was baked on a temporary Lightmap pack unwrap.
> **Posted by Megamawman**
> I noticed some UV stretching on the roof. Check the annotations section. ;D
Thanks. I kept the roof geo hidden for most of the modelling so I forgot to check the UV once I layed the temp texture down.