Desert Eagle Texturing

A Work In Progress for GameBanana

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Progress Report

In Development - 40% finished
Hello mates, Here is the desert eagle I am working on. I need to add a lot more detail and better shading but it is a start. Tell me what you think in a calm manner. I love constructive criticism. The model was made by Toasty fresh and can be viewed [here.](http://gamebanana.com/models/3452 "") This will be for the roblox game Code Red which should be coming out in about 6-12 months depending on how much support we get. To do List: Add Detail Fix Lighting Modify Normal Maps Add Logo to Grip

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  • 3y
    Pipapopa12 avatar
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    > **Posted by AXolt(:3)**
    >
    > 1: finally putting your realism to use on a deagle model like this.
    >
    > 2: texture seems pretty bland and also cartoonish like it's for another game.
    >
    > 3: the words need to be more clear.
    >
    > 4: roblox is a shitty f2p game with low poly models, kids, and pedophiles. (not all server game modes are crap on there)
    >
    > 5: WHY A REALISTIC GUN FOR ROBLOX? you should really use another kind of texture style.

    But you gotta admit, all the games are easy as mega's mother and it's pretty hilarious to see all the kids raging at you or praising you.
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    Mantra
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  • 3y
    ScarletSlaughter avatar
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    Needs more black. -Not being serious-
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  • 3y
    Kosai106 avatar
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    Flip the normal map.
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    Mantra
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  • 3y
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    1: finally putting your realism to use on a deagle model like this.

    2: texture seems pretty bland and also cartoonish like it's for another game.

    3: the words need to be more clear.

    4: roblox is a shitty f2p game with low poly models, kids, and pedophiles. (not all server game modes are crap on there)

    5: WHY A REALISTIC GUN FOR ROBLOX? you should really use another kind of texture style.
    This site can't rate.
  • 3y
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    > **Posted by megamawman**
    >
    > > **Posted by The Edge**
    > >
    > > I dont see AO, Cavity, flipped Y on the normals, also i dont get the idea of "Fix the lighting"
    > > How incredible this guy said a 13k model is not low poly.
    >
    > Unfortunately, I don't think roblox supports so or cavity. I need to edit some of the speculate stuff.

    AO and Cavity both are used in the diffuse map, dude, I really hope roblox at least supports diffuse maps..
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    Mantra
  • 3y
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    I still don't get this going into Roblox. I just can't comprehend it.
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  • 3y
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    > **Posted by megamawman**
    >
    > > **Posted by The Edge**
    > >
    > > I dont see AO, Cavity, flipped Y on the normals, also i dont get the idea of "Fix the lighting"
    > > How incredible this guy said a 13k model is not low poly.
    >
    > Unfortunately, I don't think roblox supports so or cavity. I need to edit some of the speculate stuff.

    God bless you.
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  • 3y
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    > **Posted by The Edge**
    >
    > I dont see AO, Cavity, flipped Y on the normals, also i dont get the idea of "Fix the lighting"
    > How incredible this guy said a 13k model is not low poly.

    Unfortunately, I don't think roblox supports so or cavity. I need to edit some of the speculate stuff.
    3D Artist or something
  • 3y
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    The Edge avatar
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    I dont see AO, Cavity, flipped Y on the normals, also i dont get the idea of "Fix the lighting"
    How incredible this guy said a 13k model is not low poly.
  • 3y
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    Here we go.

    First of the logo on the grip is included in Sam61's bakes, they're much better so use them.

    Contrary to popular belief the grip isn't leather (I noticed the leatherish texture on the grip), it's a soft plastic/rubber thing.

    You got some inconsistent scratches here and there, e.g trigger, front barrel and mainly every edge from what I can see. Do you use brushes for your scratches? dont use that, photographs are a much better way to texture nowadays when there's so many to choose from. Photo's have flow while most brush damages does not have any, learning how to do brushing with a flow that looks realistic is a tedious process to learn and you're better off learning how to do photosourced texturing.

    e:

    that text you added is horrible, you're better off nDOing the details onto the normal map and generate a cavity map from there to have them look good.

    I'd also recommend to bake an Ambient Occlusion map in nDO since that adds some simple colour variation to your texture, ndo comes with the quixel suite which is free right now while it's in beta (if you dont have it already)
    Only Perfection is Acceptable
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Date Added
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