Security gloves re-texture [UPDATE]

A Work In Progress for GameBanana

Progress Report

In Development - 90% finished
Left to do: ----------- -Minor VMT settings. -Spec map (95%) need to adjust the brightness. -Packing up the files for release. Done: ----- -Diffuse maps (All 3 variations fully re-textured -Heavy-, -Medium- and -Light-) -Normal map. Suggestions (only for colors or camos) and critics are always welcome!
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    > **Posted by 4Echo** > > If the gloss map does not do any difference you're not doing it right. All kinds of wear/tear/grunge/scratches should be black/near black on the gloss map while its on fabric. The fabric itself should be dark grey. > > $phongexponent does not work with $phongexponenttexture. Delete the command $phongexponent. I had $phongexponent on, *facepalm* that's why it didin't make any difference. Now it's working properly, thanks man!
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    If the gloss map does not do any difference you're not doing it right. All kinds of wear/tear/grunge/scratches should be black/near black on the gloss map while its on fabric. The fabric itself should be dark grey. $phongexponent does not work with $phongexponenttexture. Delete the command $phongexponent.
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    > **Posted by Kosai106** > > > **Posted by Digital Assassin** > > > > What 2D map can I make in order to separate the material's glossiness. I have already tried with the spec map but the results were little to none. I'll release two version as I said before. > > Sigh... > > Gloss maps = "$phongexponenttexture" > Specular maps = Normal alpha. > > Have fun. I know that, but it hardly does any difference (idk why). I'll see what I can do with the VMT settings instead.
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    > **Posted by Digital Assassin** > > What 2D map can I make in order to separate the material's glossiness. I have already tried with the spec map but the results were little to none. I'll release two version as I said before. Sigh... Gloss maps = "$phongexponenttexture" Specular maps = Normal alpha. Have fun.
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    > **Posted by Kosai106** > > > **Posted by Digital Assassin** > > > > You're right but I wasn't going for realism, I was going for style and eye candy. I'll include two VMT versions so that won't be a problem ;) > > IMO that's a dumb decision. You already have the leather palm which you can make glossy, so the non-glossy fabric would give it some interesting material separation. What 2D map can I make in order to separate the material's glossiness. I have already tried with the spec map but the results were little to none. I'll release two version as I said before.
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    > **Posted by Digital Assassin** > > You're right but I wasn't going for realism, I was going for style and eye candy. I'll include two VMT versions so that won't be a problem ;) IMO that's a dumb decision. You already have the leather palm which you can make glossy, so the non-glossy fabric would give it some interesting material separation.
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    > **Posted by Kosai106** > > It's too glossy to be fabric... You're right but I wasn't going for realism, I was going for style and eye candy. I'll include two VMT versions so that won't be a problem ;)
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    It's too glossy to be fabric...
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    > **Posted by Teh Snake** > > These are pretty alright. Was it complicated to insert them ingame ? Thanks man, It's very easy to install skins in this game. It's just like L4D2 but instead of putting vpk files in "addons" folder you add them in "custom" folder. You have to create that folder here: C:\Program Files (x86)\Steam\SteamApps\common\insurgency2\insurgency
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    These are pretty alright. Was it complicated to insert them ingame ?
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