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M720 Custom .357 Magnum Revolver

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Pixel art

Concept by [daisuke](http://gamebanana.com/members/203440). I've decided to ditch 3D entirely. I will now focus only on pixel art and turn it into a career. No. Anyway, I found a neat technique that I can use to turn 3D models into decent pixel art with almost no effort. Pretty sweet.
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    MaxG3D Joined 9y ago
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    Now make sure that they are 4K resolution #2014
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    Nice result, really digging the effect and the colors palettes. I'd love to know how you did it :P
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    That's indeed an interesting pixel art style, looking pretty sweet!
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    > **Posted by Kosai106** > > **Posted by squeezit** > > > by the looks of it i assume you took the 3D model, then exported it with limited colors and pattern dithering (as a 2D image). > > Nope, not quite. > you should explain how you got the results then. Just saying a pattern dither, even if hand drawn, doesn't always look good > > whats not decent about pattern dither is that it makes the work look lazy > > That depends on how it's being used and in which context. only time i've ever seen it used not out of place is in the compressed stock photos of old install wizards basically i just recommend doing a manual shading/smoothing with an outcome that makes it look really attractive instead of what just looks like a flat preset ditherer
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    > **Posted by squeezit** > by the looks of it i assume you took the 3D model, then exported it with limited colors and pattern dithering (as a 2D image). Nope, not quite. > whats not decent about pattern dither is that it makes the work look lazy That depends on how it's being used and in which context.
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    > **Posted by Kosai106** > > **Posted by squeezit** > > > there's not really anything remotely decent about pattern-shaped dithering > > Elaborate. by the looks of it i assume you took the 3D model, then exported it with limited colors and pattern dithering (as a 2D image). whats not decent about pattern dither is that it makes the work look lazy
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    > **Posted by squeezit** > there's not really anything remotely decent about pattern-shaped dithering Elaborate.
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    >I found a neat technique that I can use to turn 3D models into decent pixel art with almost no effort. there's not really anything remotely decent about pattern-shaped dithering
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