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Game prototyping

A Work In Progress for GameBanana

Progress Report

In Development - 10% finished

Tactical 2D game inspired by MGS.

Started working on a small indie game. So far I'm 14 hours into development. (Plus/minus the hours I've spent doing nothing, lol.) The plan was to make a small demo game that I could have ready to show my twin brother when he arrives in an hour or two, but I fear I may not manage it in time. Oh well, going to continue despite that. So far there's pretty much only basic movement and animations. The plan was to have a small deathmatch-ish scenario, but the coffee isn't working anymore, and I'm running out of energy for the day. Edit:// The arena seen in the screenshot will be half jungle, half metal panels, to represent MGS3 and MGS2 respectively. Update #1 ================== Turned around 180 degrees and went for a completely different design and style! I figured that doing a sidescroller wouldn't let me do what I wanted, so here we go again, this time in a more open world format. To-do ================== - Functional health system. - Shooting mechanics. - Functional ladders. - Better main menu. - Redo the animations. (Maybe.) - Detailing. Lots of detailing. (Yet within the art style choice.) - Possibly LAN multiplayer at some point. Oh yeah, and it's a HTML5 game, but it can be compiled for Windows and Android too.
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  • Emilio avatar
    Emilio username pic Joined 9y ago
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    how's it going
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    Mantra
    shred /
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    Destroy!! Joined 7y ago
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    Nostalgia eh :)
    Watch out!
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    > **Posted by Arman Ossi Loko** > I think it would be really popular on Android. You should compile it for Android. The controls would be very difficult though, wouldn't it?
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  • I think it would be really popular on Android. You should compile it for Android.
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    > **Posted by Sir Rexius Sarcasticus** > I like the simplistic style of it, not so much how they're all shaped like potatoes with arms and legs though.. It'd be a shame if you got rid of it. Also will the bullets be a hitscan-ish kind of thing or just fast/slow moving projectiles? Slow projectiles moving at approx. 4 tiles/sec.
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    I like the simplistic style of it, not so much how they're all shaped like potatoes with arms and legs though.. It'd be a shame if you got rid of it. Also will the bullets be a hitscan-ish kind of thing or just fast/slow moving projectiles?
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    > **Posted by Sebhael** > Is this currently just a small website being ran via a *AMP stack? Or are you using/considering AIR? Currently it's just being hosted on Dropbox. I haven't considered anything else yet, as I still have loads of work to do.
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    Is this currently just a small website being ran via a *AMP stack? Or are you using/considering AIR?
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    > **Posted by Kevinsk** > will there be killstreaks and weapon attachments? :3 It's not a true game without killstreaks! That's a no. Alright, new logo. Now I really need sleep!
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    will there be killstreaks and weapon attachments? :3
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