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Started working on a small indie game.
So far I'm 14 hours into development. (Plus/minus the hours I've spent doing nothing, lol.)
The plan was to make a small demo game that I could have ready to show my twin brother when he arrives in an hour or two, but I fear I may not manage it in time. Oh well, going to continue despite that.
So far there's pretty much only basic movement and animations.
The plan was to have a small deathmatch-ish scenario, but the coffee isn't working anymore, and I'm running out of energy for the day.
Edit:// The arena seen in the screenshot will be half jungle, half metal panels, to represent MGS3 and MGS2 respectively.
Turned around 180 degrees and went for a completely different design and style! I figured that doing a sidescroller wouldn't let me do what I wanted, so here we go again, this time in a more open world format.
- Functional health system.
- Shooting mechanics.
- Functional ladders.
- Better main menu.
- Redo the animations. (Maybe.)
- Detailing. Lots of detailing. (Yet within the art style choice.)
- Possibly LAN multiplayer at some point.
Oh yeah, and it's a HTML5 game, but it can be compiled for Windows and Android too.
> **Posted by Sir Rexius Sarcasticus**
> I like the simplistic style of it, not so much how they're all shaped like potatoes with arms and legs though.. It'd be a shame if you got rid of it. Also will the bullets be a hitscan-ish kind of thing or just fast/slow moving projectiles?
Slow projectiles moving at approx. 4 tiles/sec.
I like the simplistic style of it, not so much how they're all shaped like potatoes with arms and legs though.. It'd be a shame if you got rid of it. Also will the bullets be a hitscan-ish kind of thing or just fast/slow moving projectiles?
> **Posted by Sebhael**
> Is this currently just a small website being ran via a *AMP stack? Or are you using/considering AIR?
Currently it's just being hosted on Dropbox. I haven't considered anything else yet, as I still have loads of work to do.