Barrels and Pallet

A Work In Progress for GameBanana

Progress Report

Completed

UPDATED!

Hey there, Bananites! I'm training myself in modeling these days (never done before). And since this is my very first model, I would like to read some opinions from you guys. :) This model will be ready to use in any GoldSource Engine based game. Current polycount: from 2850 to 1624 (NEW/Optimised) Textures resolution: 512x512 (the maximum allowed by the GoldSource Engine) Programs used: Milkshape 3D, kHED, Gimp, Jed's Half-Life Model Viewer. **UPDATE:** Here's a 3D preview:
Barrels and Pallet from Alberto309 on Sketchfab.

UPDATE - New screenshot: - Textures changed; - Optimisation; - Better smoothing groups; - Shape changed. ------------------ The model has been released: ----------------------------
Sign up to access this!

Posts

1-10 of 19
1
Pages
  • 1
  • 2
Go to page:
  • ALIEN31[ITA] avatar
    ALIEN31[ITA] Joined 4y ago
    Offline
    399 points Ranked 11806th
    3y
    Carini come props di abbelimento :) sai, passa nel mio profilo troverai 2 Prefab di Team Fortress 2 Che NESSUNO e dico NESSUNO ha saputo farli, ovvero un martello gigante che ti spiaccica e dei reattori da rubare distruggendo i robot... Avrò anche 13 anni, ma sono un Mapper un pochino esperto, alcune cose nn le so ma imparero :) e forse imparero anche a modellare :) Post Scrittum: Accettami nel gruppo!
    Italian Mapper! avatar
    Mantra
    Italian Mapper!
    URL to post:
  • Alberto309 avatar
    Alberto309 username pic Joined 11y ago
    Offline
    Sapientia Studio Flag Affiliation: Sapientia Studio
    45,970 points Ranked 88th
    29 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 3rd Place - Winter Props/Prefabs Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 4th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
    Affiliation
    Sapientia Studio
    GoldSource Engine Ambassador
    4y
    > **Posted by EliasWick** > > Amazing work! I know that creating models for the first time can be a bit tedious! On the other hand you did a pretty good job! > > The barrels look optimized and still seem to fit in a next-gen-game. > > If I'd be able to change one thing, then it would be the Pallet that the 3 barrels are standing on. It' looks to "fresh" if you understand what I mean. I think that it doesn't fit in with the barrel textures. > > Otherwise a good job! 9/10! Thanks for you feedback, EliasWick! The model has already been relesed though. This is the final and downloadable version:
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
    URL to post:
  • EliasWick avatar
    EliasWick Joined 5y ago
    Offline
    554 points Ranked 8956th
    4y
    Amazing work! I know that creating models for the first time can be a bit tedious! On the other hand you did a pretty good job! The barrels look optimized and still seem to fit in a next-gen-game. If I'd be able to change one thing, then it would be the Pallet that the 3 barrels are standing on. It' looks to "fresh" if you understand what I mean. I think that it doesn't fit in with the barrel textures. Otherwise a good job! 9/10!
    Source Engine Elite
    URL to post:
  • Alberto309 avatar
    Alberto309 username pic Joined 11y ago
    Offline
    Sapientia Studio Flag Affiliation: Sapientia Studio
    45,970 points Ranked 88th
    29 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 3rd Place - Winter Props/Prefabs Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 4th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
    Affiliation
    Sapientia Studio
    GoldSource Engine Ambassador
    5y
    > **Posted by megamawman** > 1624 polygons is alot. I would suggest making the barrel more cylinder like. Kinda contradictory. If I round them more, more polygons will be created. Not even CS:GO's barrels are rounded like these, probably. And I need to maintain a stable performance because this model could be placed more than one time on a map, increasing Entity Polygons on r\_speeds.
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
    URL to post:
  • Saghen avatar
    Saghen username pic Joined 5y ago
    Doing shit
    Apocalyptic Flag Affiliation: Apocalyptic
    14,047 points Ranked 339th
    41 medals 2 legendary 9 rare
    • 1st Place - Site Improvement Ideating Contest Medal icon
    • 30 submissions featured Medal icon
    • 3rd Place - GameBanana/PVKII Texture Contest Medal icon
    • 3rd Place - Size Matters Skinning Contest Medal icon
    • Received thanks 50 times Medal icon
    • Returned 1000 times Medal icon
    Saghen avatar
    Saghen
    Apocalyptic Flag
    Affiliation
    Apocalyptic
    5y
    > **Posted by Alberto309** > > **Posted by megamawman** > > > So is the second screenshot the original because that looks kinda low poly. > > As I already stated in the description: "This model will be ready to use in any Goldsource Engine based game" (HL1/CS 1.6 engine). So, a prop model with 1624 polygons for GoldSource can be easlily considered "High-Poly", since default prop models doesn't even have more than 600 polygons. > > Anyway, the model has been submitted HERE already. :) 1624 polygons is alot. I would suggest making the barrel more cylinder like.
    3D Artist or something
    URL to post:
  • Alberto309 avatar
    Alberto309 username pic Joined 11y ago
    Offline
    Sapientia Studio Flag Affiliation: Sapientia Studio
    45,970 points Ranked 88th
    29 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 3rd Place - Winter Props/Prefabs Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 4th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
    Affiliation
    Sapientia Studio
    GoldSource Engine Ambassador
    5y
    > **Posted by megamawman** > So is the second screenshot the original because that looks kinda low poly. As I already stated in the description: "This model will be ready to use in any Goldsource Engine based game" (HL1/CS 1.6 engine). So, a prop model with 1624 polygons for GoldSource can be easlily considered "High-Poly", since default prop models doesn't even have more than 600 polygons. Anyway, the model has been submitted HERE already. :)
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
    URL to post:
  • Saghen avatar
    Saghen username pic Joined 5y ago
    Doing shit
    Apocalyptic Flag Affiliation: Apocalyptic
    14,047 points Ranked 339th
    41 medals 2 legendary 9 rare
    • 1st Place - Site Improvement Ideating Contest Medal icon
    • 30 submissions featured Medal icon
    • 3rd Place - GameBanana/PVKII Texture Contest Medal icon
    • 3rd Place - Size Matters Skinning Contest Medal icon
    • Received thanks 50 times Medal icon
    • Returned 1000 times Medal icon
    Saghen avatar
    Saghen
    Apocalyptic Flag
    Affiliation
    Apocalyptic
    5y
    So is the second screenshot the original because that looks kinda low poly.
    3D Artist or something
    URL to post:
  • Alberto309 avatar
    Alberto309 username pic Joined 11y ago
    Offline
    Sapientia Studio Flag Affiliation: Sapientia Studio
    45,970 points Ranked 88th
    29 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 3rd Place - Winter Props/Prefabs Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 4th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
    Affiliation
    Sapientia Studio
    GoldSource Engine Ambassador
    5y
    > **Posted by [Kokorov]** > > **Posted by Alberto309** > > > > **Posted by [Kokorov]** > > > > > Ovearall: [6/10] > > > > > > The textures for the barrels look like copy paste garbage. However the textures for the wood look somewhat fine, so you can leave them there. > > > > "Copy paste garbage"? Are you trying to tell me that I might consider changing the barrels textures to 3 different ones to make them look more realistic? If you please could be more specific, it would help me out more. > > > > By the way, thank you for your comment, Kokorov. :) > > Look dude, the model is fine, the textures are unoriginal cuz I've seen them once before on a texturing site, I think that would be better if you change the color and the darkness more if you can't make the textures your self, that it. :) [It's not bad, but it would be better if all of the barrels had different color]. Oh... You're actually right. Let's see what I can do to make them look better and different. In addition to your suggestions, of course. Thanks a lot for clarifying, Kokorov. I've appreciated your help and your point of view. :)
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
    URL to post:
  • [Kokorov] avatar
    [Kokorov] username pic Joined 6y ago
    ZzZzZzZz...!
    3,798 points Ranked 1359th
    54 medals 3 legendary 8 rare
    • Submitted 60 Sprites Medal icon
    • Returned 5000 times Medal icon
    • Submitted 60 Effects Medal icon
    • 3rd Place - Winter Textures Contest Medal icon
    • Received thanks 50 times Medal icon
    • Submitted 30 Sprites Medal icon
    5y
    > **Posted by Alberto309** > > **Posted by [Kokorov]** > > > Ovearall: [6/10] > > > > The textures for the barrels look like copy paste garbage. However the textures for the wood look somewhat fine, so you can leave them there. > > "Copy paste garbage"? Are you trying to tell me that I might consider changing the barrels textures to 3 different ones to make them look more realistic? If you please could be more specific, it would help me out more. > > By the way, thank you for your comment, Kokorov. :) Look dude, the model is fine, the textures are unoriginal cuz I've seen them once before on a texturing site, I think that would be better if you change the color and the darkness more if you can't make the textures your self, that it. :) [It's not bad, but it would be better if all of the barrels had different color].
    Soon it will be done. avatar
    Mantra
    Soon it will be done.
    URL to post:
  • Alberto309 avatar
    Alberto309 username pic Joined 11y ago
    Offline
    Sapientia Studio Flag Affiliation: Sapientia Studio
    45,970 points Ranked 88th
    29 medals 1 legendary 3 rare
    • 10 years a member Medal icon
    • 3rd Place - Winter Props/Prefabs Contest Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • 4th Place - GameBanana Around the Globe Contest Medal icon
    • Useful Props & Prefabs Contest Entrant Medal icon
    Alberto309 avatar
    Alberto309
    Sapientia Studio Flag
    Affiliation
    Sapientia Studio
    GoldSource Engine Ambassador
    5y
    > **Posted by PKGamerX** > > **Posted by Alberto309** > > > > "Copy paste garbage"? Are you trying to tell me that I might consider changing the barrels textures to 3 different ones to make them look more realistic? If you please could be more specific, it would help me out more. > > He means that the textures look like you've copied/pasted them in the model. If you allow me, I'd suggest something like this one. Strange, I've worked the UV map, I didn't just copied and pasted the textures in the model (it just doesn't look like I've copy-pasted them). Oh well, I'm gonna wait a reply from Kokorov, so he can maybe explain himself better. And yeah, I'm also gonna try the texture you suggested. :) Thanks mate. ;)
    • Agree x 1
    • Interesting x 1
    Gamer since 1995 avatar
    Mantra
    Gamer since 1995
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Studio

Sign up to access this!

Submitter

Alberto309 avatar
Alberto309 username pic Joined 11y ago
Offline
Sapientia Studio Flag Affiliation: Sapientia Studio
45,970 points Ranked 88th
29 medals 1 legendary 3 rare
  • 10 years a member Medal icon
  • 3rd Place - Winter Props/Prefabs Contest Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • 4th Place - GameBanana Around the Globe Contest Medal icon
  • Useful Props & Prefabs Contest Entrant Medal icon

Alberto309 avatar
Alberto309
Sapientia Studio Flag
Affiliation
Sapientia Studio
Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Details

Development State
In Development
Completion
100%

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • Share on Google+

Stats

  • 2.4k Views
  • 19 Posts
  • 5ySubmitted
  • 5yModified

More from Submitter

More from Studio

More General WiPs

bcp.crwdcntrl.net tracking pixel