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AEK 971

A Work In Progress for GameBanana

Progress Report

In Development - 90% finished

Good model, anim, sounds, texture

Waiting for premissions... Video:

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  • psuedoname avatar
    psuedoname Joined 6y ago
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    Nice stuff
    Bananite
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  • ReapFreak avatar
    ReapFreak username pic Joined 8y ago
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    sound is a bit weak i think.
    At the end of it all
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  • Casper avatar
    Casper username pic Joined 7y ago
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    access_time 6y
    > **Posted by SAM61** > you have a strong return on the AEK it is much less than AK here new models of rifles have automatic balancing of the expense of the recoil impulse is much smaller and barely noticeable Ah, good. I will fix it... :) Thanks
    Compiler avatar
    Mantra
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  • SAM61 avatar
    SAM61 Joined 8y ago
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    SAM61 Hammer Studio Flag
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    you have a strong return on the AEK it is much less than AK here new models of rifles have automatic balancing of the expense of the recoil impulse is much smaller and barely noticeable
    Cimmerian
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  • Teh Snake avatar
    Teh Snake username pic Joined 13y ago
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    Teh Snake
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    I know thats a matter of taste,but I would suggest to use more classic origin position to show more beauty of this weapon.
    Call me Snake avatar
    Mantra
    Call me Snake
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  • Doneh avatar
    Doneh Joined 12y ago
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    access_time 6y
    I can help with the shaders if you'd like.
    Shaders Specialist
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  • Casper avatar
    Casper username pic Joined 7y ago
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    > **Posted by 4Echo** > You're right, the sounds do sound awesome. > But for a good distant sound with source when fired from a long way. > Use in the weapon scripts a code defining which sound level it should use. > > I included this code for the shot sound in the bf4 p226. > > It is the same code as you used in the MR96 compile you did on youtube. > > > Use that code and you'll get a fine sound. Ok, thanks!
    Compiler avatar
    Mantra
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  • 4Echo avatar
    4Echo username pic Joined 8y ago
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    I'm busy.
    Destiny Flag Affiliation: Destiny
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    4Echo avatar
    4Echo
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    You're right, the sounds do sound awesome. But for a good distant sound with source when fired from a long way. Use in the weapon scripts a code defining which sound level it should use. I included this code for the shot sound in the bf4 p226. It is the same code as you used in the MR96 compile you did on youtube. Use that code and you'll get a fine sound.
    Slime Rooster.
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  • [S] avatar
    [S] Joined 9y ago
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    `wesome, i like it! Can´t wait for it.
    [S].T.A.L.K.E.R avatar
    Mantra
    [S].T.A.L.K.E.R
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  • J.Joker avatar
    J.Joker Joined 8y ago
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    now that's what i'm talking about.
    inactive.
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90%

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