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AEK 971

A Work In Progress for GameBanana

Progress Report

In Development - 90% finished

Good model, anim, sounds, texture

Waiting for premissions... Video:
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  • Nice stuff
    Bananite
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  • ReapFreak avatar
    ReapFreak username pic Joined 10y ago
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    7y
    sound is a bit weak i think.
    At the end of it all
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  • Casper avatar
    Casper username pic Joined 9y ago
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    7y
    > **Posted by SAM61** > you have a strong return on the AEK it is much less than AK here new models of rifles have automatic balancing of the expense of the recoil impulse is much smaller and barely noticeable Ah, good. I will fix it... :) Thanks
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    Mantra
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  • SAM61 avatar
    SAM61 Joined 9y ago
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    7y
    you have a strong return on the AEK it is much less than AK here new models of rifles have automatic balancing of the expense of the recoil impulse is much smaller and barely noticeable
    Cimmerian
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  • Teh Snake avatar
    Teh Snake username pic Joined 14y ago
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    Teh Snake
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    7y
    I know thats a matter of taste,but I would suggest to use more classic origin position to show more beauty of this weapon.
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  • Doneh avatar
    Doneh Joined 13y ago
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    7y
    I can help with the shaders if you'd like.
    Shaders Specialist
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  • Casper avatar
    Casper username pic Joined 9y ago
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    7y
    > **Posted by 4Echo** > You're right, the sounds do sound awesome. > But for a good distant sound with source when fired from a long way. > Use in the weapon scripts a code defining which sound level it should use. > > I included this code for the shot sound in the bf4 p226. > > It is the same code as you used in the MR96 compile you did on youtube. > > > Use that code and you'll get a fine sound. Ok, thanks!
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    Mantra
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  • 4Echo avatar
    4Echo username pic Joined 9y ago
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    I'm busy.
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    4Echo
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    7y
    You're right, the sounds do sound awesome. But for a good distant sound with source when fired from a long way. Use in the weapon scripts a code defining which sound level it should use. I included this code for the shot sound in the bf4 p226. It is the same code as you used in the MR96 compile you did on youtube. Use that code and you'll get a fine sound.
    I'm _that_ guy
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    [S] Joined 10y ago
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    7y
    `wesome, i like it! Can´t wait for it.
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    Mantra
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    J.Joker Joined 9y ago
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    7y
    now that's what i'm talking about.
    inactive.
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Development State
In Development
Completion
90%

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