Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Masada - A Work In Progress for GameBanana.

Progress Report

In Development - 50% finished
  • xplor3r avatar
    xplor3r username pic Joined 11y ago
    Offline
    5,583 points Ranked 1,903rd
    21 medals 1 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    9y
    @ UltraKill[CL] If u use 3dsmax u export it first as FBX and then u select the animation (one sequence or all, depends if u have them scripted or u have a tree folder for them) and then the baked animation, then u can import the fbx along with meshes, materials etc (u can group them) like for that LOD and then u can create the skeletal mesh ... it's quite similar with Unity if u've worked with, i for a fact i've worked with them,i don't have the time to help u ,only giving u some pointers, bye ! @ Rimuto It's cool, i like it, if u could after the bolt thing u can make some slap sequence, just punish the weapon a bit hehe, keep it up man!
    !!! RETIRED !!!
    URL to post:
  • Kosai106 avatar
    Kosai106 username pic Joined 15y ago
    Offline
    Damage Inc. Flag Affiliation: Damage Inc.
    5,910 points Ranked 1,781st
    34 medals 3 legendary 8 rare
    • 10 years a member Medal icon
    • Submitted 100 WiPs Medal icon
    • Returned 5000 times Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    Kosai106 avatar
    Kosai106
    Damage Inc. Flag
    Affiliation
    Damage Inc.
    9y
    Good work, but the Elcan is too small though.
    Edit:// Also, having the mag fall out slightly is stupid.
    Former super moderator avatar
    Mantra
    Former super moderator
    URL to post:
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 10y ago
    Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    396 points Ranked 61,597th
    21 medals 2 rare
    • Submitted 20 Maps Medal icon
    • 6 years a member Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    9y
    > **Posted by Mr. Brightside** > > **Posted by [UltraKillCL]** > > > > **Posted by Ilya-casper** > > > > > If you want i can compile it anytime :3 Very nice animation!!! > > > > can u compile animations for Unreal Engine? :P > > Im sure you're being sarcastic but the unreal engine requires a different scene setup for animations ;) No, I'm serious, and I will be very grateful. I have the software to convert, but even so, not so much on the great wealth of knowledge to quickly and accurately convert animation. Google translator...
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
    URL to post:
  • Ghost288953 avatar
    Ghost288953 Joined 15y ago
    Offline
    23,703 points Ranked 312th
    26 medals 2 legendary 5 rare
    • Reached 100 subscribers Medal icon
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Reached 50 subscribers Medal icon
    • Submitted 15 Mods Medal icon
    9y
    > **Posted by [UltraKillCL]** > > **Posted by Ilya-casper** > > > If you want i can compile it anytime :3 Very nice animation!!! > > can u compile animations for Unreal Engine? :P Im sure you're being sarcastic but the unreal engine requires a different scene setup for animations ;)
    URL to post:
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 10y ago
    Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    396 points Ranked 61,597th
    21 medals 2 rare
    • Submitted 20 Maps Medal icon
    • 6 years a member Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    9y
    > **Posted by Ilya-casper** > If you want i can compile it anytime :3 Very nice animation!!! can u compile animations for Unreal Engine? :P
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
    URL to post:
  • Casper avatar
    Casper username pic Joined 10y ago
    Offline
    3,516 points Ranked 3,568th
    12 medals 2 rare
    • Received thanks 50 times Medal icon
    • Reached 50 subscribers Medal icon
    • Historical Weapons Skinning Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    9y
    If you want i can compile it anytime :3 Very nice animation!!!
    Compiler avatar
    Mantra
    Compiler
    URL to post:
  • UltraKill[CL] avatar
    UltraKill[CL] username pic Joined 10y ago
    Offline
    Ultra Modding Flag Affiliation: Ultra Modding
    396 points Ranked 61,597th
    21 medals 2 rare
    • Submitted 20 Maps Medal icon
    • 6 years a member Medal icon
    • Winter Props/Prefabs Contest Entrant Medal icon
    • Submitted 10 Skins Medal icon
    • Killing Floor 2 Early Adopter (1+ submissions) Medal icon
    • Became a Studio Leader Medal icon
    9y
    This is fuckin awesome!
    UltraModding Developer avatar
    Mantra
    UltraModding Developer
    URL to post:
  • Clener74 avatar
    Clener74 username pic Joined 10y ago
    Bug Journalist
    Turned off.
    Pyro-Zone Flag Affiliation: Pyro-Zone
    55,566 points Ranked 78th
    30 medals 8 rare
    • 50 posts awarded Exemplary Feedback Medal icon
    • 100 posts awarded Exemplary Feedback Medal icon
    • 150 posts awarded Exemplary Feedback Medal icon
    • Returned 1000 times Medal icon
    • Reached 50 subscribers Medal icon
    • 8-14 Entries! GameBanana’s Christmas Giveaway 2016 Medal icon
    Clener74 avatar
    Clener74
    Pyro-Zone Flag
    Affiliation
    Pyro-Zone
    Bug Journalist
    9y
    These anims look pretty nice, good start. **Draw:** Let's start with the draw, in the draw, there are some rotations that are unnecessary, by that I'm talking about the drop that is before the weapon finally reaches the origin, let's say, the weight is well applied at exception of that part. This actually looks like the player is taking out the weapon for the first time, while he should be able to take control over it and put it in place to aim. I have a little suggestion that you could follow: Reanimate this part moving the weapon the same as now, but this time instead of that drop take it to a more upper point than the origin, to later lower it to it's final position. Besides I also suggest a little re-origin, since this one is far too straight and blocky, although I know the origin doesn't depends of you. **Shoot:** Actual recoil can still receive some more smoothing, if you look in the video when it is shooted you may see some abrupt returns to origin. Besides the gun seems to kick down instead of going upwards, at least from what I see, it goes slightly down with the recoil, and that's wrong I guess. But after that, the animation is enoughly realistic, since the player is supposed to support the weapon from the stock with his shoulders, recoil is not exaggerated or too much quiet, even more, it is quite precise and moderated. There is still something that bugs me, and that is the bolt, a bolt that you maybe forgot to animate, because it stays static while shooting while it should move, otherwise the bullet ejection could be kinda weird. But after that, every detail seems to be well done, so there is literally nothing more to say. I can say that there is a good work on this one, although with more tweaks to be applied. **Reload:** That mag ejection looks innovative to my eyes, I must admit, and these movements look really fluid and smooth, the hands' movements are very humanistic and I see no clipping. I can also see that you have some influences from IIopn (various facts, like the magin, for example), and that is a good thing, since that will lead you to a good way. I still have only one thought here, add more force to the mag slap, it for now looks a bit light at least in the video, correct me if I'm wrong. Boltpull is also a bit faster, slow it a bit, it also seems to go even more faster than the hand itself. Other than those, the animations look great. An idea for another magout should be pushing the button in the receiver, from what I know it is there as a way to eject the magazine too. I hope you consider my advice, and I hope you spend more time on it, to be honest, these animations look really promising even being 50% completed!
    No one beats me at Puyo Puyo. avatar
    Mantra
    No one beats me at Puyo Puyo.
    URL to post:
  • Sally-2K avatar
    Sally-2K Joined 10y ago
    Offline
    990 points Ranked 46,185th
    9y
    > **Posted by TaKTiKiLL** > Nice! The speed at which the bullet casings eject is perfect! That's just the animation program doing that I think.
    • Interesting x 1
    Call me Masterb8es
    URL to post:
  • Maki Nishikino avatar
    Maki Nishikino Joined 10y ago
    Offline
    2,412 points Ranked 22,228th
    10 medals 1 rare
    • Returned 1000 times Medal icon
    • Reached 1,000 Points Medal icon
    • One month a member Medal icon
    • 6 months a member Medal icon
    • 1 year a member Medal icon
    • 2 years a member Medal icon
    9y
    Nice! The speed at which the bullet casings eject is perfect!
    URL to post: