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A Work In Progress for GameBanana

Progress Report

Completed

a map for cs1.6

A new one from me, still in it's early faze. 22.04.2013. - Up up and away! lets go to 30%, new screens up, I remade the castle into this weird looking thing of a building. 01.05.2013. - After a lot of work on this single part of the map, Ill move the scale to 35%, Im having trouble optimizing it, but Ill figure something out, average r\_speeds are 700-800 but in some places goes all the way up to 1900 (a problem). New textures added, and I removed the light\_spot entities and used texture lighting instead. More updates soon. 05.05.2013. Some new screens are up, started placing models here and there. Also fixed the huge r\_speeds problem, got it down to 1.5k 10.05.2013. New screens are up, I just made some cosmetic changes and started work on the next part of the map. 14.05.2013. - Huh, it got large, I can barely find my way around and I got a design related dilemma. 60% it is, and I hope I get an idea soon. New VHE screen up, cant compile yet, and cant w8 to. 21.05.2013. - I dropped the percentage down to 20 again. Why? Well, the map turned out to be a bit to dislocated, and strategically chaotic, that Im going to have to plan the layout again, and use the existing prefabs I already made, and lose some which are not needed. Darn... 06.06.2013. - Finally, Im back in full throttle, screens coming up soon (uploaded), and the % goes up to 60 again, ull see a lot has changed. The layout is still not finished but it will be soon. 07.06.2013. - Ok, it is nearing completion. Adding models and sound is the next part of the process, and after that, the beta testing can begin. Stay tuned. 09.06.2013. - Well, it is 95% actually, but it is playable now, just need to tweak some routes and add a bit more detail in some places. Stay tuned. 10.06.2013. - It is finished. Beta testing has begun. Edit: Screens are up. The release is soon to come, or should I say, as soon as the beta testing is finished. [It has been done!](http://cs.gamebanana.com/maps/175128) EDIT: A new .nav file has been added.

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  • NaitsirK di Fire avatar
    NaitsirK di Fire username pic Joined 9y ago
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    5y
    > **Posted by Ricochet** > Oh, that's right. Iirc sven coop forums got hacked/compromised one of the other days. I think everything is fine, they're just taking time to work on better security in this downtime. > > Anyways, apparently Vluzacn tools are uploaded on gamebanana. > http://cs.gamebanana.com/tools/5391 How did I miss the tools gettin' uploaded here... Anyways thx for directing me to them. > **Posted by X-HaN** > Oh my God !!! This map looks so fantastic !! Is it really for CS1.6 ?? Good work man ! Thx dude.
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    Mantra
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  • Ricochet avatar
    Ricochet Joined 7y ago
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    5y
    Oh, that's right. Iirc sven coop forums got hacked/compromised one of the other days. I think everything is fine, they're just taking time to work on better security in this downtime. Anyways, apparently Vluzacn tools are uploaded on gamebanana. http://cs.gamebanana.com/tools/5391
    • Interesting x 1
    Bananite
  • X-HaN avatar
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    X-HaN avatar
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    5y
    Oh my God !!! This map looks so fantastic !! Is it really for CS1.6 ?? Good work man !
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    Mantra
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  • NaitsirK di Fire avatar
    NaitsirK di Fire username pic Joined 9y ago
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    5y
    > **Posted by Ricochet** > Download Vluzacn update for VHE and you'll never have problems with bevel. See the difference in polys between bevel and null for yourself :). Could u throw me a link for it? To ease my searching. (since I don't remember his site and VHLT thread on sevencoop seams to be missing). Broken VHLT Link
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    Mantra
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    Ricochet Joined 7y ago
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    Download Vluzacn update for VHE and you'll never have problems with bevel. See the difference in polys between bevel and null for yourself :).
    Bananite
  • NaitsirK di Fire avatar
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    5y
    > **Posted by Ricochet** > Starting to look really good. Forget the ladder, look at dat dome ceiling in the 4th ss! > > Btw, you are using null instead of bevel from what i see in 1st ss. Why? Well, I know that bevel makes brushes liquid, and I always worry Im gonna make something liquid by mistake, and it decreases clipnodes, but Im just used to null :P Btw, the map is nearing completion, I think I might even finish it today, Ive worked on it all day yesterday, what is left is just adding sound and models, this is gonna be fun.
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    Mantra
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    Ricochet Joined 7y ago
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    Starting to look really good. Forget the ladder, look at dat dome ceiling in the 4th ss! Btw, you are using null instead of bevel from what i see in 1st ss. Why?
    Bananite
  • NaitsirK di Fire avatar
    NaitsirK di Fire username pic Joined 9y ago
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    5y
    > **Posted by sToP !** > this is getting better and better O, it is alright, I just now surprised myself with something I added to the map (route), ull see tomorrow when I upload the screens. And thx stop! :)
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    Mantra
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    danielmarcu Joined 7y ago
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    5y
    this is getting better and better
  • NaitsirK di Fire avatar
    NaitsirK di Fire username pic Joined 9y ago
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    5y
    > **Posted by shash7** > That staircase looks epic. Thanks :) It was a real pain in the ass to make it, but it is working properly now.
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    Mantra
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NaitsirK di Fire avatar
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