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That's not to say that Blender is incapable of great things itself.
Secondly, while you may not be using 3ds Max itself, the principles found in those tutorials from other 3D software packages still apply to what you do in Blender. Every language has its own way of saying goodbye, but regardless of that language, the message is still the same. Granted, creating a certain object in Blender will probably different to how it is done in 3ds Max, but things such as edge flow, sub-division modelling, they will all follow similar steps.
Instead of starting with an object that has many complex shapes, why not start with something more familiar and simple? Perhaps a handheld gaming console, or even the monitor you are using. Mentally divide whatever object you want into smaller parts. Rather than seeing a monitor and saying, "Okay, a 4 sided plane for the screen, 4 rectangular prisms for the border", think, "Okay, I have to model the exterior of the monitor, the stand it is on, and the screen". The less primitives (boxes, cylinders, planes, etcetera), the better your model will generally be (within reason).
You need basic understanding of modeling and 3D imagery in order to properly create models.
This looks like shapes and blocks just overlapping each other. There are 3DSMAX tutorials out there, use them wisely