Bloodgultch

A Work In Progress for GameBanana

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Completed

reworking for TF2

Reworking my CSS Bloodgultch map for TF2, should be finished soon! thinking about a CP version, anyone interested? Finished Versions:

BloodGultch (CTF)

BloodGultch (Arena)

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  • Burnfingers avatar
    Burnfingers username pic Joined 11y ago
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    6y
    got the first compile together, looking pretty nice =) released the bases as a prefab, take a peek here and catch a glimpse of the upcoming map!
    aka [-B-] avatar
    Mantra
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  • chuker34 avatar
    chuker34 Joined 7y ago
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    > **Posted by Burnfingers** > > **Posted by chuker34** > > > > Well, I really though of a KOTH setup just because it's pretty symetrical. The map was made for vehicles and without them, for TF2 at least, cover would almost need to be added or hill made taller to be even playable in that gamemode. > > > > For CP were you thinking of 5CP or attack and defend CP? > > sure was, which is a bit of a problem as tf2 doesnt have any lol. the lack of a central area with multiple approaches and good defensive emplacements works against koth, where would i put the point? dead center for snipers to dominate? i'd have to add a 3rd base basically, ruining the bloodgultchiness. ctf placement is obvious, although the sheer size of the map makes it a bit daunting to try to nab... i was thinking 4-5 cp's, one in the center maybe one it in the cave... idk, like i said, im reworking it as a simple dm map, once its 'finished' i'll think about reworking it for other gametypes. > > if you want in on the project feel free to come up with a good layout for koth of placements of cp's and cover, just get a picture online and edit it to add points ext Other then in two old games (Star wars empire at war and Star Wars Galctic Batlegrounds) I have no expreiance in making maps, and in the two games I did make the maps for they were for the RTS or role play gerne. I probably could not help, but could help test the map if that could be of use. As for 5 cp, as you know, you move up and gain more points. I think that the cave could be a great area for a respawn place.
    Sound modder, Bodyshot Sniper.
  • Burnfingers avatar
    Burnfingers username pic Joined 11y ago
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    6y
    > **Posted by chuker34** > > Well, I really though of a KOTH setup just because it's pretty symetrical. The map was made for vehicles and without them, for TF2 at least, cover would almost need to be added or hill made taller to be even playable in that gamemode. > > For CP were you thinking of 5CP or attack and defend CP? sure was, which is a bit of a problem as tf2 doesnt have any lol. the lack of a central area with multiple approaches and good defensive emplacements works against koth, where would i put the point? dead center for snipers to dominate? i'd have to add a 3rd base basically, ruining the bloodgultchiness. ctf placement is obvious, although the sheer size of the map makes it a bit daunting to try to nab... i was thinking 4-5 cp's, one in the center maybe one it in the cave... idk, like i said, im reworking it as a simple dm map, once its 'finished' i'll think about reworking it for other gametypes. if you want in on the project feel free to come up with a good layout for koth of placements of cp's and cover, just get a picture online and edit it to add points ext
    aka [-B-] avatar
    Mantra
    aka [-B-]
  • chuker34 avatar
    chuker34 Joined 7y ago
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    6y
    > **Posted by Burnfingers** > > **Posted by chuker34** > > > It could be a KOTH map as well, or even a CTF map (Maybe). What Halo are you going off of here? Halo 1 or 2? There were some differences, in 2 the bases had basements and I think there were extra caves. > > its a combination actually, the bases are build more towards H1, but it has the cave system and such. i originally wanted to do it as a ctf map but i think i'll be better off releasing a simple dm version then maybe reworking it for cp or ctf. simpler to build that way =) not sure how a koth setup would work, huge huge map without to much cover between bases. Well, I really though of a KOTH setup just because it's pretty symetrical. The map was made for vehicles and without them, for TF2 at least, cover would almost need to be added or hill made taller to be even playable in that gamemode. For CP were you thinking of 5CP or attack and defend CP?
    Sound modder, Bodyshot Sniper.
  • Burnfingers avatar
    Burnfingers username pic Joined 11y ago
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    6y
    > **Posted by chuker34** > It could be a KOTH map as well, or even a CTF map (Maybe). What Halo are you going off of here? Halo 1 or 2? There were some differences, in 2 the bases had basements and I think there were extra caves. its a combination actually, the bases are build more towards H1, but it has the cave system and such. i originally wanted to do it as a ctf map but i think i'll be better off releasing a simple dm version then maybe reworking it for cp or ctf. simpler to build that way =) not sure how a koth setup would work, huge huge map without to much cover between bases.
    aka [-B-] avatar
    Mantra
    aka [-B-]
  • chuker34 avatar
    chuker34 Joined 7y ago
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    6y
    It could be a KOTH map as well, or even a CTF map (Maybe). What Halo are you going off of here? Halo 1 or 2? There were some differences, in 2 the bases had basements and I think there were extra caves.
    Sound modder, Bodyshot Sniper.

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