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2 Hour Detail Sprint

A Work In Progress for GameBanana

Progress Report

In Development - 70% finished

Detail pass over immediate spawn area

Did a 2 hour sprint on getting as much detail into the immediate spawn area as possible to remove the 'bland' floor. Next pass will be on labs & rooms -- should take 3 hours tomorrow I figure. Last SS shows off a blendmodulate texture I made earlier for the organic textures (Needs some work :S ), also used it on a rock cliff texture to better show off a biologic infestation. I have been using devcameras for a while now, took a quick fix in the compile options to make it not be all briefing screenshots but not much I can do about the jittery movement given the camera slides with the mouse position. Hmm....I may actually have an idea on fixing that as well..huh. If that works I'll post a simple tut on how to make dev cameras work for others too.

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  • will2k avatar
    will2k username pic Joined 9y ago
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    will2k
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    The ambiance in the screenshots reminds me of Aliens Vs Predator 2 some 10 years ago. This could be dangerous and scary cargo :) The art pass sprint you did is working; it certainly caught my eye :)
    cosa dici! avatar
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    cosa dici!
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Logan Dougall username pic Joined 13y ago
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