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Deathrun_Dusty (Development) 2
- A Work In Progress for GameBanana.
I've done a little bit of work on Deathrun_Dusty, my biggest goal was to fix the skybox to get my water working. I have also played with the lighting a bit to get that to look better. This is the third and final section of the map.
UPDATE - I figured I put more information into this, instead of that short few sentences.
Basically, I put a little bit of work into the map, as I gave up on it for a little bit. I cleaned up the third section, which is the one that is pictured, and fixed the skybox to that water is actually visible. I added a trap, which I have to get the I/Os working for, but I'll briefly describe each.
1. Sandstone (don't know what to call it) breaks, exposing water, which kills you.
2. Platforms sink, dropping you into the water, which kills you as well.
3. Panels on the ceiling fall, killing you if you are under them.
4. You have to drop into the hole and go up the ladder, the trap makes the walls close in and kill you.
I have toyed with the lighting a lot, it is still in a state that I don't think is perfect. I want maybe a darker feel, as you are indoors. I also need to add a lot of detail, as the outdoor sections do not need as much, this section should have some, such as holes in the wall and things like that.
If you have any questions or suggestions, don't be afraid to post a comment.
> **Posted by GaTeRui**
> You are very good at mapping, impressive. I remember the first time I saw you when you had just 10 points and now.... you are The Boss :).
> Good luck with the project mate!
> **Posted by stijn**
> Nice looking forward when i can download the full map :D
Um ... I don't know. I am still working on the third section, and have to do all of the execution/minigame type things ... not sure of what to call them exactly. But ... I still have most of that to do. But I could release all of the traps soon for some beta testing ...