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Fy_Pool_Day_Rebirth - A Work In Progress for GameBanana.

A pool-day remake brought up to CS:S standards.

I am currently trying to recreate the "FY_Pool_Day" map from CS:1.6, since most of the pool party maps aren't really similar to the original map. Any kind of constructive criticism are welcome! 11 February, 2012 ================== The still working on the textures and optimizing, but the layout of the map is basically complete. I also added "skylights" to the T-Spawn and the CT-Spawn. Textures are created by Tophattwaffle. More screenshots and updates soon! 18 February, 2012 ================== Still working on this map. The textures are starting to look like the original ones. the textures belong to ~Akinuri on deviantart; I only converted them for use on hammer! As always, constructive criticism is welcome.
  • .Krusty avatar
    .Krusty Joined 14y ago
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    11y
    totally not worth the effort buddy. there are already many remakes out there. oh by the way, the sky is too low. grenades will bounce back.
    HQ is HQ
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    Teh_herper Joined 11y ago
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    11y
    > **Posted by DA!M** > make sure to compensate the missing possibility of "wallbanging", which played a keyrole in 1.6 pool_day! for example the map should be a little bigger...etc. > > try not to make your map worse with diffusing tile-textures. use the 16x16 original tiles for example, they are usually okay. > > have fun mapping, > DA!M It turns out while playtesting with bots, most rifles can wall bang. Thanks for the tips, anyway.
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    DA!M Joined 12y ago
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    11y
    make sure to compensate the missing possibility of "wallbanging", which played a keyrole in 1.6 pool_day! for example the map should be a little bigger...etc. try not to make your map worse with diffusing tile-textures. use the 16x16 original tiles for example, they are usually okay. have fun mapping, DA!M
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