Thompson M1928A1 #2.

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In Development - 50% finished

Thompson(M1928A1); version of WW2

This is last update for high-poly... maybe... Preparing to make a low-poly version. P.S. 1. 30-round mag isn't deleted and it will be in final version too . 2. Iron sight is simplified a bit.
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    > **Posted by Mr.Rifleman** > > **Posted by Soldier11** > > > I've got some experiences with modeling stuff as well as baking. You can gain much better results by making the edges unrealistically smooth. Also, sometimes it's hard to tell if something is right or not due to the viewing angle or whatever. > > If this edges would be sharp, other experienced mates could tell it. > But the post count at this WIP is 20(except this post). And nobody(except you) told about that.... Hmm... No worries! This edges issue always depends on the modeler. Some (including me) like to keep them extremly smooth while others make them harder. Note that you have to consider the materials as well, so the sharpness depends on many many factors. I'd personally smooth some of them (especially the floating geonometry), but since this WiP is already old it doesn't really matter.
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    > **Posted by Soldier11** > I've got some experiences with modeling stuff as well as baking. You can gain much better results by making the edges unrealistically smooth. Also, sometimes it's hard to tell if something is right or not due to the viewing angle or whatever. If this edges would be sharp, other experienced mates could tell it. But the post count at this WIP is 20(except this post). And nobody(except you) told about that.... Hmm...
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    > **Posted by Yams** > > **Posted by Soldier11** > > > Your edges are again way too sharp. If you want your bake to be effective you need softer ones. > > I swear, do you just pick on people about their edges being too sharp? I see no sharp edges... I've got some experiences with modeling stuff as well as baking. You can gain much better results by making the edges unrealistically smooth. Also, sometimes it's hard to tell if something is right or not due to the viewing angle or whatever.
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    > **Posted by Soldier11** > Your edges are again way too sharp. If you want your bake to be effective you need softer ones. I swear, do you just pick on people about their edges being too sharp? I see no sharp edges...
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    I remember a movie appeared in This Weapons,But I Don't Know Which Movie....
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    > **Posted by Soldier11** > > **Posted by Mr.Rifleman** > > > > **Posted by Soldier11** > > > > > Your edges are again way too sharp. If you want your bake to be effective you need softer ones. > > > > Where? 0_o > Everywhere you can spot aliasing on the edges when you zoom out of the viewport. Maybe It's looks sharpen because i forgot to add some lightning(like omni) when i made preview(there is global lightning only). I zoomed out the model and it's smooth. On the model edges are 3-5X smoother than real.
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    > **Posted by Mr.Rifleman** > > **Posted by Soldier11** > > > Your edges are again way too sharp. If you want your bake to be effective you need softer ones. > > Where? 0_o Everywhere you can spot aliasing on the edges when you zoom out of the viewport.
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    > **Posted by Soldier11** > Your edges are again way too sharp. If you want your bake to be effective you need softer ones. Where? 0_o
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    Your edges are again way too sharp. If you want your bake to be effective you need softer ones.
    I'm a 3D Animator. avatar
    Mantra
    I'm a 3D Animator.
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    > **Posted by RAM!** > I think the backside of the drum magazine need more detail, or not? I hadn't found any photos of that side when i was making it. But now i found a picture of the back side of mag from the original patent. I'll fix that, but whatever this mag won't be main on the model.
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