Cesky Krumlov Map

A Work In Progress for GameBanana

Progress Report

Completed

Map of World War II inspirated in Cesky Krumlov city

**January 02, 2012**

**Update: The map is finished!** After almost 6 months from initial planning, the project is completed Cesky Krumlov Map with the next release of the map

**December 20, 2011**

**Update: Bombsite A and B is over. Map complete in 90%** ------------------ This update was finished the bomsite B, which houses a anti-aircraft gun, one of the objectives of the Czech resistance in the fictional story of this map. Also appears the Respawn Terrorist, which is located inside the Chocolate Factory "Beauty Bohemian". This is the headquarters of the Czechoslovak resistance, which seek to attack specific targets to shake the occupation forces. In the walls of indoors, there propaganda posters of the Resistance (note: these posters are veridical, used in the past by the Czechoslovak resistance during the Nazi occupation of 1938 to 1945). Since the last update was finished the map in 95%... but work in a more technical: operating entities, special features, reducing polys and r_speeds, and so on. There's very little way, to finish the map! =D

**November 3, 2011**

**Update: Bombsite A in 90% finished. Redefinition of sections and roads.** ------------------ This update tried to work out the details in depth, to link the map with the time historically accurate (1943), and the first signs appear to indicate that the city is really taken by the German Army. Also work specifically on bombsite A (St Vitus Church), was distributed for planting areas and cover C4. With each new compilation is being tested many technical details: measure playing time for Terrorists to target and control the C4 plant, while the CT cover properly and smoothly, is looking for possible bugs and errors, and so on. Terrorist base appears it's an old chocolate factory (the "Chocolate Factory" came out of a joke of a friend), eventually the joke became reality when I decided I was not a bad idea!, Lol. Above the entrance you can see a poster of Czech artist Alphonse Mucha one of the leading representatives of "Art Nouveau", this gives us a reference to the time when the factory was established (1896). Also, similarity, recalls those beautiful illustrations by Mucha for "Chocolates Amatller" of Barcelona, who were identifiable image in the early twentieth century. Currently we are working on bombsite B (where there are two checkpoints on either side of a barrier) to properly attach the stretch behind the factory to the bombsite B. this zone can be seen as yet not finished.

**Septembre 06, 2011**

**Update: Work in the Bomb Site A, Church St Vitus of Cesky Krumlov** ------------------ It begins to define the structures and details of the location of the bomb, the church, home to army officers to occupied the city, one of the objectives TE (Czech resistance) This site is the closest to the CT respawn and have 3 shortcut. It is a site that is elevated (as the true church St Vitus of Cesky Krumlov). You can still see the red roofs original (now in 2011 they are covered by a black synthetic fabric), obviously, in 1943 had not begun the work of architectural restoration...

**Original Project:**

New map for Counter-Strike 1.6 to Defuse/Bomb. History and ambience: Cesky Krumlov, Winter 1943. Czechoslovakia is occupied by the Axis Armies, but a group of Czech liberation try to make a key attack in the beautiful town of Cesky Krumlov. Objectives: To plant the bomb in the small town church which houses the army officers, or plant the bomb in the central square where they have their weapons. **Video winter in Cesky Krumlov:** ------------------
1-10 of 21
1
Pages
Go to page:
  • Max (von A) avatar
    Max (von A) username pic Joined 13y ago
    Offline
    23,452 points Ranked 214th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Max (von A) avatar
    Max (von A)
    BlackDragon Project Studio Flag
    Affiliation
    BlackDragon Project Studio
    7y
    > **Posted by Bravo81** > Is this map for CS1.6 or DoD? > If it is, good job! Looks nice. > Design and overall look of the map is good though! Thank you, Bravo! This is a map for Counter-Strike 1.6, however, has textures Day of Defeat since it is a map of the Second World War, also has textures Condition Zero (I believe her other textures) You need give attention because today or tomorrow comes the official launch.
    Level Designer avatar
    Mantra
    Level Designer
    URL to post:
  • Bravo81 avatar
    Bravo81 Joined 8y ago
    Offline
    527 points Ranked 44760th
    7y
    Is this map for CS1.6 or DoD? If it is, good job! Looks nice. If it is for DoD:S or CS:S then I think you could improve your map by adding some curves..its very straight 'cut' and looks like it would run on the older engines. Design and overall look of the map is good though!
    The Contract - Project Manager
    URL to post:
  • SanMa_ avatar
    SanMa_ Joined 7y ago
    Offline
    7y
    > **Posted by Max (von A)** > This map will be released in the coming days... I want play now =D
    Nicolás Leonel San Martín
    URL to post:
  • Max (von A) avatar
    Max (von A) username pic Joined 13y ago
    Offline
    23,452 points Ranked 214th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Max (von A) avatar
    Max (von A)
    BlackDragon Project Studio Flag
    Affiliation
    BlackDragon Project Studio
    7y
    Shash as always thank you very much. I tell you that my map is finished and you just have to add the signature, but ... some of your advice will be taken into account, as the theme of light, the sign of the Studio could be reduced further, although I had thought of that size (large). On the other hand I will inform you that there are sounds in the map, there are also sounds that are activated when you do certain things. I want to finish the map and do not want to extend their launch, they were 6 months of work and I think I'm exhausted, so will try to correct some of the details I've described, but not all will be present. Best regards and thanks for your tips =D
    • Agree x 1
    Level Designer avatar
    Mantra
    Level Designer
    URL to post:
  • shash7 avatar
    shash7 Joined 10y ago
    Offline
    3,283 points Ranked 2494th
    17 medals 1 legendary 1 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Halloween Mapping Contest Submitter Medal icon
    • 4th Place - Secret Society Mapping Contest Medal icon
    • Winter Worlds Mapping Contest Entrant Medal icon
    • Reached 1,000 Points Medal icon
    7y
    Your map is shaping out very nicely. Keep it up.
    I can see that it is nearing completion. Here are a few pointers to guide you.

    Your map is looking great especially the indoor textures. However, you need to add grunge to the outdoor textures. Don't leave those textures flat.
    Resize your studio logo which can be seen in the second screenshot. And also make its frame smaller.
    Add a blast decal under every tree in your map. Also, once your map is finished, add as many decals as you can. This is because they provide a cheap way to add detail to the map.
    Your map is looking nice but is looks very dead. Add birds, sounds, moving machinery, etc. These are just some tips to animate your map.
    I will show you how to add birds. Just make a func\_tracktrain system and make a brush resembling an eagle. The eagle texture will be present in the de\_survivor wad file.
    Don't just add sounds, place sounds logically. For example, the humming of a car engine can be only be heard near a car. Look at the last screenshot. Place some moving fans which can't be interacted with. Add some fan sounds there.
    To loop sounds which aren't looped by default, place a multimanager entity and target it to trigger the ambientgeneric entity. Also make it target itself after some x seconds. This will make it retrigger itself. The x value is the length of the wav file. Ask me if you need any help with entities.
    One last thing, add more buildings behind the buildings on the street to give a sense of scale to the player. Remember, don't try to duplicate reality. Your job is to mould the existing reality to your liking.

    Read this post, it will prove helpful.
    If you like this post, also read this and this.

    One last thing though, edit the gamma values and make vis and rad run at high settings on the final compile.
    Got no fuel, running on pure a avatar
    Mantra
    Got no fuel, running on pure a
    URL to post:
  • Max (von A) avatar
    Max (von A) username pic Joined 13y ago
    Offline
    23,452 points Ranked 214th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Max (von A) avatar
    Max (von A)
    BlackDragon Project Studio Flag
    Affiliation
    BlackDragon Project Studio
    7y
    This map will be released in the coming days...
    Level Designer avatar
    Mantra
    Level Designer
    URL to post:
  • minhmohp avatar
    minhmohp Joined 10y ago
    Offline
    7y
    cant wait :D
    Bananite
    URL to post:
  • SanMa_ avatar
    SanMa_ Joined 7y ago
    Offline
    7y
    **Notas:** - I want play it now!! It looks terrible. love site-church
    Nicolás Leonel San Martín
    URL to post:
  • Max (von A) avatar
    Max (von A) username pic Joined 13y ago
    Offline
    23,452 points Ranked 214th
    17 medals 1 legendary 2 rare
    • 10 years a member Medal icon
    • 6 years a member Medal icon
    • Returned 1000 times Medal icon
    • Became a Studio Leader Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    Max (von A) avatar
    Max (von A)
    BlackDragon Project Studio Flag
    Affiliation
    BlackDragon Project Studio
    8y
    > **Posted by h9r9e** > The Map looks really great! > Hope you Share more Screens during the developement Thanks, now I'm working on technical aspects of the map to make it nice.
    Level Designer avatar
    Mantra
    Level Designer
    URL to post:
  • h9r9e avatar
    h9r9e Joined 10y ago
    Offline
    242 points Ranked 52836th
    8y
    The Map looks really great! Hope you Share more Screens during the developement
    Bananite
    URL to post:

Embed

Share banner
Image URL
HTML embed code
BB embed code
Markdown embed code

Studio

Sign up to access this!

Submitter

Max (von A) avatar
Max (von A) username pic Joined 13y ago
Offline
23,452 points Ranked 214th
17 medals 1 legendary 2 rare
  • 10 years a member Medal icon
  • 6 years a member Medal icon
  • Returned 1000 times Medal icon
  • Became a Studio Leader Medal icon
  • Reached 1,000 Points Medal icon
  • Reached 2,500 Points Medal icon
Max (von A) avatar
Max (von A)
BlackDragon Project Studio Flag
Affiliation
BlackDragon Project Studio

Sign up to access this!
Sign up to access this!
Sign up to access this!

Game

Sign up to access this!

Category

Details

Attributes

Share

  • Share on Reddit
  • Share on Twitter
  • Share on Facebook
  • 0
  • 6.2k
  • 22
  • 8y
  • 7y

More from Submitter

More from Studio

More General WiPs