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Hi Point JHP WiP - first model

A Work In Progress for GameBanana

Progress Report

In Development - 50% finished

Test model

first try at a weapon model, hopeful going to port it to CSS eventually

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  • Agent95[again] avatar
    Agent95[again] Joined 9y ago
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    access_time 8y
    Well, for a first model it doesn't look bad to be honest. You should look for some reference pictures you can see much details on. If you got good reference pictures the result at the end can't have senseless proportions and so on. Btw, if you fuck up the proportions you better redo the model than releasing it because no one wants to have a model ingame where the magazine is too thin/thick (in my opinion). Then you should divide you model up in several parts. don't model everything in one model like you did here. So the slide should get separated from the Frame, the trigger is a separate model and so on... As next look at you references and try to find out which parts of the weapon are very round and on which parts there got some sharp edges. Anyway, continue improving your model skills, watch some nice tutorials or ask some guys like napkin, syncinc and seph if you need some help. Don't give up if you notice that you're model doesn't look like it's supposed to, everyone of us once started like you :) > **Posted by VAZ3R** > looks a little blocky imo, try turbosmoothing ;) thatshould help. I think he should start modelling on the "classic" way that's a bit easier to understand if you ask me. You lern how to use several modifires and you get a feeling for several forms of models. All this shit with supporting edges and so on would confuse him more than help him.
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    Blur. username pic Joined 8y ago
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    looks a little blocky imo, try turbosmoothing ;) thatshould help. Also try adding detail on the side, right now it looks like a flat piece of metal shaped into a gun. Oh, and one more thing, what are those lines on the side of the gun?
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Dancinguy Joined 14y ago
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Completion
50%

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