About 1/4 done replacing and reanimating all the weapons in CSS.
Remington 870 Wingmaster REPLACING Benelli M3Super90
H&K MP5A4 REPLACING H&K MP5N
Lithgow L1A1 SLR REPLACING AK-47
Izhmash SVD Tigr REPLACING G3SG1
FN Mk.16 Carbine Replacing M4A1 Carbine
Beretta M9 REPLACING H&K USP .45 Tactical
Troy M14 SOPMOD REPLACING Sig Sauer Sg550 Sniper
Lithgow L1A1 REPLACING AK47 (added bonus showing off the idle animation)
Probably will go back and fix up/redo the Mk16 animations.L1A1 comes with additional reloads in the compile, so anyone who wants to use it for a slot with longer timing than the AK, can. There's about 3.
Oh and the pack will have Options.
^ properly positioned IRL Origins (pistols fully extended, you'll see the right hand,etc)
^ corrected positioning Origins (what the eye sees rather than what the eye should see)
^ Sleeved arms (sleeves use whatever skin you're using for your Urban Player)
^ Normal CSS Arms (only available with corrected positioning Origins, CSS arms cut off just before the elbow)
Oh, one thing you can't hear in the videos, all the fire sounds have distant firing sounds as well.
I love it, some animations could use some more zing or could be smoother but idles and firing animations are picture perfect. Reload animations are good too espically for the 870 and m14. But the mp5 and scar reload animation could use some work on it like make the gun move around more. The fact that you made the carrying handle move on the l1a1 during firing animation blew me away. Love it
These are some fucking beautiful animations on some very high poly models! Those origins are the best what you can see in a FPS game! Great job man! Btw, i highly recommend Sick420s latest hand rig for CSS, its on very high poly AND it has shoulders! I really like the berettas shooting & reloading animations, but the idle is weird... ^^ If you want to, i can create VGUIs and help with the worlds... Keep up the GREAT work man!