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3 NEW Animation/Hack Projects

A Work In Progress for GameBanana

Progress Report

In Development - 70% finished
Just some animations and hacks I'm working on. -Sig552 model by TheLama, texture by Thanez and animations by lightswitch (new anims!). -1911 model by Kimono, texture by Millenia, normals by me and animations by me (my deagle anims). -AKS74U model by TheLama, Texture by Thanez, normals by IppE and Animations by me (AK47 tactical animations). Preview Video (sorry for REALLY shit quality):

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  • lightswitch avatar
    lightswitch Joined 12y ago
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    Posted by NoZTriX On the AK, the ejection port(?) is on the right side, but the shells ejects on the left side.
    Yeah I know, It'll be fixed.
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    Mantra
    Dubtastic
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    NoZTriX Joined 12y ago
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    On the AK, the ejection port(?) is on the right side, but the shells ejects on the left side.
    All I hear is noise
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    lightswitch Joined 12y ago
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    Posted by ManTuna Looking nice. For the sg552 right after the magin, i think it would look better if the wrist was lowered a bit (with the move tool a bit more) It seems to have a lot of rotation, but the wrist itself kinda stays in the same spot. that's the only thing i really noticed with the reload. nice job so far.
    hmmm I see what you mean, I will look into that.
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    Mantra
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    ManTuna username pic Joined 13y ago
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    Looking nice. For the sg552 right after the magin, i think it would look better if the wrist was lowered a bit (with the move tool a bit more) It seems to have a lot of rotation, but the wrist itself kinda stays in the same spot. that's the only thing i really noticed with the reload. nice job so far.
    I make shit move avatar
    Mantra
    I make shit move
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    lightswitch Joined 12y ago
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    Posted by NoZTriX I really need to learn how to compile. Every thing from syncing the sounds and muzzle flashes, everything. Could you show me some tutorials which covers everything?
    I hate to say it, but most of it was trial and error for me. If you need to know anything specific just hit me up on steam: philgraham
    Posted by satell1te Ya know, you might just tone how far the gun goes back into the screen for the colt, its a .45 not a .50 magnum. and the slide doesn't weight as much as a newborn baby. *cough cough* deagle*.
    The 1911 is compiled on my previous deagle animations (hence the recoil).
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    Mantra
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    satell1te Joined 11y ago
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    Ya know, you might just tone how far the gun goes back into the screen for the colt, its a .45 not a .50 magnum. and the slide doesn't weight as much as a newborn baby. *cough cough* deagle*. anyways, i wish i can animate like you, but they're extremely fluid and somewhat realistic. oh and you might wanna try and see if you can complile the anims on duztey's/wangchung's m1911 MEU
    death from above ;) avatar
    Mantra
    death from above ;)
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    NoZTriX Joined 12y ago
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    I really need to learn how to compile. Every thing from syncing the sounds and muzzle flashes, everything. Could you show me some tutorials which covers everything?
    All I hear is noise
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  • MrNothing avatar
    MrNothing Joined 12y ago
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    Deadmau5 D: ..... anyways really digging the 552. i usually don't like animations that have a full reload (bolt needs to be released) but it fits well and looks clean. it would look nice with a optic imo tho - but still top notch.
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    Teh Snake username pic Joined 13y ago
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    Aksu animations : almost flawless,original looking and realistic. Shot postil anims are okay but this reload rly looks kinda fuzzy if u ask me. Specly that sliderelease move... SG reloads are rly great - i can feel the weight of the weapon for sure... But boltpull in the end sure could be used as well.
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    Mantra
    Call me Snake
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  • Bigshot avatar
    Bigshot Joined 10y ago
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    SIG552 looks so similiar to CoD4! Please hack those SIG552 anims for Twinkie Masta's AK47 with Millenia's textures, yes i know there is a CoD4 AK47 anims in FPSB, but the idle sucks, and reload is way too fast. Please think about what i writed here ok :) ?
    Sup
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