None the less, the ground isn't brick ;P
But besides that, it's best to make everything out of nodraw, and then afterwards go around and add textures only to the visible parts. Nodraw basically takes no ressources, unlike a texture, but the wall remains.
Posted by Eagle.
Posted by THEnub
Looks like a pretty interesting setup, though I'd say it's probably built more for COD5 (what with the barricades). But I'm pretty sure that if you wanted, I could show you how to make rebuildable barricades (if that's what you're going for).
But my only suggestion to you at the moment, is to not work on the texture until later on. Or, at least just use different dev textures. It makes things simpler for you at first, then you can spend all your time browsing textures later. Other than that, I'd advise you (since this is how I do it) to simply make everything in nodraw at first, then texture the visible parts.
Nodraw is your friend.
It's a house, look at the refrence pictures in the project summary. Also I'm using textures now because there's a lot of little details and I need to put in nodraw while I can. It's only 3 textures so it's not hard for me.