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Valve's Deagle on .Echo's

A Work In Progress for GameBanana

Progress Report

In Development - 95% finished
EDIT #1: I took a lot of the suggestions I've received so far from you guys and tried to make them into something good, so tell me what you think. Any better? Comments and suggestions are more than welcome. =)
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  • DILF avatar
    DILF Joined 13y ago
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    12y
    Draw animation, eh, not a fan. Rest looks good except for one thing. The way the fire resets to idle, why does the arm keep twisting back after every shot. Either have it as one fluent motion, or just get rid of the original twist in the beginning. That's my only complaint towards the execution.
    Dad I'd Like to .... avatar
    Mantra
    Dad I'd Like to ....
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    W1LLDAB3AST Joined 14y ago
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    12y
    Why just not use the god of all Deagles that is Vash's Deagle model? Valve's sucks.
    a.k.a. WilliamBrutality
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  • Smokec0ke avatar
    Smokec0ke Joined 13y ago
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    What do you use to change the anims/origins
    I am Barcode avatar
    Mantra
    I am Barcode
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    ManTuna username pic Joined 14y ago
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    12y
    Most of these sequences snap too idle and are way too jerky imo. the shoot is understandable since it's held with one hand, but it needs less backward movement and more upward movement. See if you can kinda mix those up a bit. The reload is unique, but it jerks around the screen a bit too much. During the reload (if you can get it to work that is) maybe have the slide locked back, and have him hit the sliderelease as well when going back to idle. maybe give the ending few frames a bit more movement as well (to keep it from snapping). Adding a bit of a wobble, or resting animation during the last 3 or so frames will help it from speeding around the screen and stoping abruptly when the sequence is done. imo.
    I make shit move avatar
    Mantra
    I make shit move
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  • jamespizzurro avatar
    jamespizzurro Joined 14y ago
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    Posted by TheGrymoire Considering the deagle is being held with one hand, I'd like to see more upward recoil.
    Good point. I'll work on that now.
    Posted by Elions
    Posted by .Echo Updated video with current progress. Included sounds as well this time around. Tell me if that knockback is a bit too much. I'm still not sure what the right balance is. I got the slide to move, though you really can't see it in the firing animations. Thanks for all the feedback so far. =D
    even for one handed that seems too much O_o oh and the slide isn't moving still D:, seriously man, if you need help with it send me the MDL files of the gun and i'll strip the gun for you
    Yeah, I thought it was going back too much. Wanted to be sure, though. Thanks. =P The slide is moving, it's just that the way the current firing animations are set up, you can't see it too well.
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    Mantra
    Agent Red Productions
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  • TheGrymoire avatar
    TheGrymoire Joined 14y ago
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    Considering the deagle is being held with one hand, I'd like to see more upward recoil.
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    Mantra
    Fractals in Nature
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  • Elions avatar
    Elions Joined 13y ago
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    12y
    Posted by .Echo Updated video with current progress. Included sounds as well this time around. Tell me if that knockback is a bit too much. I'm still not sure what the right balance is. I got the slide to move, though you really can't see it in the firing animations. Thanks for all the feedback so far. =D
    even for one handed that seems too much O_o oh and the slide isn't moving still D:, seriously man, if you need help with it send me the MDL files of the gun and i'll strip the gun for you
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  • jamespizzurro avatar
    jamespizzurro Joined 14y ago
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    Updated video with current progress. Included sounds as well this time around. Tell me if that knockback is a bit too much. I'm still not sure what the right balance is. I got the slide to move, though you really can't see it in the firing animations. Thanks for all the feedback so far. =D
    Agent Red Productions avatar
    Mantra
    Agent Red Productions
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  • jamespizzurro avatar
    jamespizzurro Joined 14y ago
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    Posted by Sparkwire Just element select the slide, detach and add a bone on it.
    I know, but it doesn't appear to be that simple. When the slide goes back, the aimpoint/sight is clipping through the gun itself. I'm now starting to think that Valve was just so lazy they didn't even bother fixing this, especially since you don't really see it happen if the animations are timed right. I just feel uneasy about it.
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    Mantra
    Agent Red Productions
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  • Sparkwire avatar
    Sparkwire Joined 12y ago
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    12y
    Just element select the slide, detach and add a bone on it.
    WE FUCKING PUNCHED 186 FUCKING avatar
    Mantra
    WE FUCKING PUNCHED 186 FUCKING
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