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Early Worker's Quarters (1)

A Work In Progress for GameBanana

Progress Report

In Development - 15% finished
A very early sketch plan and some pictures of the Worker's Quarters, of which I'll soon release newer sketches and a Hammer WiP about. It shows the Quarters I had developed some months ago as the first glimpses of this project. I didn't continue it then and just dug it up and started this seriously. It is also published earlier in the studio Under The Gun as The Facility Mod v1 and 2, as the mod pieces were then called Facility.

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  • RobinTM avatar
    RobinTM Joined 13y ago
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    Posted by Xblah All right, third screenshot is very unrealistic. Try to not just use light_spot. Add some lights and combine them. And make func_illusionary those doorframes, or player may get frustated on stucks.
    or put invisible vertexed cliped brushes :)
    panicgames.com skintgamers.com avatar
    Mantra
    panicgames.com skintgamers.com
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  • Xblah avatar
    Xblah Joined 13y ago
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    access_time 11y
    All right, third screenshot is very unrealistic. Try to not just use light_spot. Add some lights and combine them. And make func_illusionary those doorframes, or player may get frustated on stucks.
    http://jeankn.app avatar
    Mantra
    http://jeankn.app
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  • Tyrantar avatar
    Tyrantar Joined 12y ago
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    ^_^ These are very early pics I made a month ago or something, therefore the story wasn't developed as far yet However, you're right and I hadn't noticed that yet, thanks :)
    Temporarily retired from the b avatar
    Mantra
    Temporarily retired from the b
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  • Cerberus13 avatar
    Cerberus13 Joined 13y ago
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    This mod is set a few days before the invasion right? How come the combine already have propaganda painted on that wall in the last screenshot?!
    I got enough to go around. avatar
    Mantra
    I got enough to go around.
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Tyrantar Joined 12y ago
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