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ctf_q3stronghold

A Work In Progress for GameBanana

Progress Report

In Development - 95% finished
This is my Team Fortress 2 remake and rendition of "The Stronghold" from the 1999 legendary multiplayer shooter, Quake 3 Arena. I chose this one since out of all the CTF maps for Quake 3, it seems to be the most doable (considering it's the only one without jumppads I believe). Hopefully VVIS won't get in the way this time. UPDATE 6/5/08: For those of who wondering what the level looks like, I did a quick run through, Click Here UPDATE 6/22/08: Added Blue Spawn Additional images: Beta 1 is now available!
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    Posted by strangemodul3 How much else do you have to do?
    I have to put it a couple more hallways and the center area, then copy it, and rotate it 180 degrees, then recolor that to make the red side. If I don't get distracted, I may be able to pull it off by the end of the week.
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    How much else do you have to do?
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    Posted by strangemodul3 I played this level the other day on Q3. I hope you didn't keep the death pits in the flag zones. ._.
    I did, but, I have guardrail...
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    I played this level the other day on Q3. I hope you didn't keep the death pits in the flag zones. ._.
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    I love it. glad i found it. excellent design. 10/10
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    Posted by strangemodul3 Have you done red base yet?
    It'll be a mere copy, paste, recolor job of the blue side. Especially since that's what id Software did.
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    Have you done red base yet?
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    Posted by strangemodul3 Why do all your maps look so good? D:
    Because I work more aesthetically than practically.
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    Why do all your maps look so good? D:
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