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Modboy Help

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RAR5 Info
  • Amendment Info regarding archive type support has been updated to reflect the recent support of RAR5 archives.
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2mo
Added info about mod variants
  • Addition Suggestions about breaking variants into multiple archives.
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Where can I find Modboy?

https://gamebanana.com/tools/6321

What operating systems can Modboy be run on?

The current version of Modboy (v3.3) can run on Windows 7 or higher.

What is the Modboy URL scheme?

Modboy uses a custom URL scheme of modboy://<submission_type>,<submission_id>,<file_id> where <submission_type> is something like Skin or Map.

What games are supported?

You can see a full list of games that are supported here.

Help, it says "Failed to execute crucial installation command." What do I do?

First of, try checking a few things:
  • Is your game installed in something other than the default folder?
    • If so, please ensure that you've selected the proper folder when prompted for path to your game's directory. Ex. For TF2, the correct folder is the tf folder inside of the Team Fortress 2 directory, not the Team Fortress 2 folder itself.
  • Does the mod archive you're trying to download include multiple mods at once?
    • If more than one of the mods are for the same skin, that can potentially cause issues because Modboy won't be able to determine which skin you want to use from those. Encourage the mod creator to split skins for the same slot into multiple archives on the same submission instead, as those can be downloaded individually by Modboy.

Help, it says "Modboy doesn't know how to install this submission type." What do I do?

This error occurs when that type of submission, e.g. Gamefile/GUI/etc. is not yet supported by the configuration for a particular game. Here's the deal: Modboy works by reading configuration files from this site that tell it how to find files for specific submission types on a per-game basis. The configuration also has to be able to describe where to put the mod files in that game's folder. The error will present itself in a few different situations:

  • If no instructions are available for that mod type (such as GUIs for Team Fortress 2 currently) based on the configuration itself.
  • If no applicable files are found in the archive that match the instructions in the game's configuration - e.g. It's a sound submission, but all that's inside the archive are pictures, then it's possible this message might show up, though it's less likely to occur in the first place

Why aren't my mods showing up in-game?

This usually will happen if the mod submitter did not create the folder structures correctly in the archive they uploaded.

Are you a mod submitter? Note that putting random folders in at different points in the hierarchy can lead to the game not reading those files. The exception is that folder levels above the important part of the path are okay. For example: having a /MYCOOLMOD/models/materials/p225/<vtx, vtf, mdl, etc files go here> is fine, but having /models/materials/MYCOOLMOD/p225/<vtx, vtf, mdl, etc files go here> is not. Not sure if you've done it correctly? Feel free to PM me.

I have variants for my mod, how should I set up my archive(s)?

Having multiple skins for the same weapon, for example, in the same archive will cause Modboy to fail to install the mod properly. This is because generally speaking, it performs the task of copying over the files and backing up the old ones. It's encouraged for mod authors to break their variants into multiple archives so they can be installed separately for this reason.

Why aren't my M.U.G.E.N. mods working?

Unfortunately, M.U.G.E.N. requires one additional step of editing a configuration file that hasn't been figured out for the M.U.G.E.N. configuration yet.

Is there some way I can export a list of my mods?

Not at the moment, but it is an idea I've been toying around with. I believe the easiest format for exporting the list of mods would be to write a list of Modoby scheme URLs out to somewhere, such as the clipboard, a file, or PM. If this is something you'd like to see, let me know!

Modboy says it's unable to open a particular archive, what's the deal?

Recently, Modboy has been update to support RAR5 as well. If the archive is some other format and is unable to open it, but the latest version of 7-Zip is able to, please send me information and links to said submission, and I will investigate. Otherwise, please report on the original submission that the archive can't be opened.

What languages are supported?

Currently 5 languages are supported:
  • English
  • Portuguese (PT-BR)
  • Spanish
  • Russian
  • Ukrainian

Other Questions?

Please ask below and I will update this page with the answers.

Todos

Add information about clearing the buffer manually
Try out Modboy v3.5 installer again.

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  • 3hr
    I'm install a few CS:S WiPs mods failed,sometimes work,sometimes does't work,how can I do
    Bananite
  • 19d
    Pyro2018 avatar
    Pyro2018 Joined 20d ago
    Offline
    I don't know what happened ,but modboy won't even download mods.
    Bananite
  • 1mo
    I need help. I have NO idea how to use this. I am completely new and have just now downloaded ModBoy.Please help!

    BAN(ana) HAMMER
  • 4mo
    I have installed a mod and it won't finish downloading.
    I have gotten rid of other things from the queue, and I have tried canceling the download but nothing will work.
    is there any way I can fix this?
    Bananite
  • 4mo
    Northern3D avatar
    Northern3D username pic Joined 3y ago
    SURFIN' THE WEB
    ?
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    Will there be a way for a mod to be downloaded to multiple games at once, say, a certain Alyx skin that works with all three hl2 games?
    Cool! avatar
    Mantra
    Cool!
  • 4mo
    How do i add the Modboy 1 Click Download option to my download links of my mods?
    Bananite
  • 4mo
    it just says task failed, what am i doing wrong?
    if you know of a modboy tutorial, plz reply the link as i have just started using this
    Bananite
  • 4mo
    no matter what, it says the directory path is invalid
    Bananite
  • 4mo
    Reverend V92 avatar
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    I figure this is a separate problem so I made this into a new post instead of appending my previous post.

    I've been trying to install HL2 mods via Modboy, but they have almost a complete rate of failure. Only a couple have worked.

    Would this be a config problem, or a problem with most of the files being ancient? If it's a config problem, is there anything we can do to fix it? For reference, this mod worked before yesterday's update to that file, but after he updated it, it no longer worked with Modboy.

    There also doesn't seem to be a clear way to choose which options you want in files that have multiple installs, as many of them use a separate .vpk or .rar file inside the root folder, and Modboy just deletes those.

    I've also been trying to figure out exactly how Modboy decides which optional files to install for my recent mod, and I can't for the life of me get it to give me the choice prompt.
    Source Engine Wizard avatar
    Mantra
    Source Engine Wizard
  • 4moEdited 4mo
    Reverend V92 avatar
    Reverend V92 username pic Joined 8y ago
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    I have a few ideas.

    In the history section, what about a filter for the result of a mod install? Being able to filter by failed installs, so I can see all in one group what didn't work.

    How about a button to go back to the site page for the mods that failed, as right now I have to search them again. Or even a retry button.

    A search function in the history list would be nice as well.

    The ability to toggle off mods and such temporarily, would be nice. Like having it warn you if two mods that use the same files such as L4D2 does would also be beneficial.

    Adding the ability to filter mods by category (i.e., CS:S maps for de and cs types, etc.) would also be useful, as right now there is no way to filter skins from maps and such.



    As for issues, the program's CS:S setting cannot install .nav files, and fails as it "doesn't know how to handle this file"


    I have looked in the CS:S script for it, and it has a setting to add .nav files to be placed in the maps folder:



    Any idea why that might not work? YAML isn't a language I am very familiar with.
    Source Engine Wizard avatar
    Mantra
    Source Engine Wizard
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