Mapping with the Unreal Editor

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1. Go to C:\Program Files\LucasArts\Star Wars Republic Commando\GameData\System and locate the Unreal editor execute file (UnreaEd). Make a shortcut and add it to your desktop for future use. Be sure to have the latest update of SW:RC.



2. Double click on the UnrealEd file to start the Unreal editor application. You will see the following startup screen appear.



3. It may take a little while for the application to start as different files load. Once the application starts you will be presented with the main screen. The 'Tip of the Day' will always appear unless you set it not to by clicking the check and closing. There are 7 tips.

1) You can add brushes with CTRL+A and subtract them with CTRL+S.

2) If you right click the "Add Mover" button you can select from a menu of mover types.

3) If you right click the "Add Volume" button you can select from a menu of volume types.

4) If you right click the toolbar at the top of a viewport, a menu will appear allowing you to control the appearance of that viewport.

5) You can toggle the drawing of static meshes with the "W" key.

6) You can toggle the drawing of actors with the "H" key.

7) You can toggle the drawing of the builder brush with the "B" key.

On the far right you may also notice another pop up window lurking out of the way. This is a convenient pop up with a variety of tool functions all docked together. You can 'toggle dock status' to separate.



The editor displays four views. These are Top, Front, Side, and 3D. In addition there are a range of tool menus and tool icons. Hold your mouse over each icon to display a text message stating its function. We won't go through the function of each tool as there are too many and it'll give you a headache. :) Let's go through each tool through the tutorial so you can accustom yourself at a comfortable pace.



Credit goes to Arramus for providing this tutorial at his site without him, this wouldn't of been possible, I put this here to inform the Star Wars gaming community, for without them, this game would perish.

Posts

  • 8y
    Icepwn avatar
    Icepwn Offline
    Member Joined 9y
    250 points Ranked 14982nd
    Cool, i know loads of stuff on that.
    Banananananite
  • 8y
    Kosai106 avatar
    Kosai106 avatar Offline
    Avenger Corp.™ Flag Affiliation: Avenger Corp.™
    Member Joined 10y
    Kosai106 avatar
    Kosai106
    Avenger Corp.™ Flag
    Avenger Corp.™
    Posted by Nova Silisko

    Heh, I didn't know Republic Commando used the unreal engine.

    Neither did I. But it looks like an old edition.
    Use the Editor from Unreal Tournament 3 or Gears of War 2 instead. ;)
    Former super moderator avatar
    Mantra
    Former super moderator
  • 8y
    NeverWasNobody avatar
    Member Joined 10y
    5,783 points Ranked 776th
    Heh, I didn't know Republic Commando used the unreal engine.
    erased

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Date Added
8y
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