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Adding New Ammo types for Custom Weapons

A Tutorial for Half-Life 2

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Adding New Ammo To Custom Weapons

Adding New Ammo types for Custom Weapons Very Basic method Things you will need to know...
  • C++ ( you don't need this, it will help if you know it )
      • valve script
          This tutorial will teach you how to add a new type of Ammo for your custom weapons. This will basicly be useful for modders who don't want to use the Ammo type 'SMG1' all the time. When you add a new type of Ammo you can set it to what you want. For example... modname/scripts/weapon_smg1.txt note: this will work on most other weapon scripts as well the weapon_smg1.txt is the easyest to explain this tutorial on. About line 16- 19 you should find this line of script.
          "default_clip" "45" "default_clip2" "-1" "primary_ammo" "SMG1" "secondary_ammo" "SMG1_Grenade"
          Change that to
          "default_clip" "45" "default_clip2" "-1" "primary_ammo" "WEAPON1" "secondary_ammo" "SMG1_Grenade"
          Therefore not wasting the SMG1 ammo type on all of your guns. == The C++ Part == So lets learn how to do this. first open up your project sln file. (You should get this when you create a mod) Then goto hl2_gamerules.cpp located in the server Goto line 119 an you should be on "ConVar sk_plr_dmg_gun1" Just below that add
          ConVar sk_plr_dmg_weapon1 ( "sk_plr_dmg_weapon1","0", FCVAR_REPLICATED ); ConVar sk_npc_dmg_weapon1 ( "sk_npc_dmg_weapon1","0", FCVAR_REPLICATED); ConVar sk_max_weapon1 ( "sk_max_weapon1","0", FCVAR_REPLICATED);
          This is baiscly telling the game/mod that weapon1 is a type of ammo that we want to use. After that goto line 1697 in the samefile, Just below the line that says def.AddAmmoType("SMG1" ........ Add
          def.AddAmmoType("WEAPON1", DMG_BULLET, TRACER_LINE_AND_WHIZ, "sk_plr_dmg_weapon1", "sk_npc_dmg_weapon1", "sk_max_weapon1", BULLET_IMPULSE(200, 1225), 0 );
          This is basicly defining the script that you put in youmod/cfg/skill.cfg Now to make the ammo come up when you type "impulse 101" into the console. Goto player.cpp then goto line 5446 Add this line of code in after that " // Give the player everything!
          GiveAmmo( 90, "WEAPON1");
          Where my code says "90" put in the amount of bullets that you want the player to have everytime they put in impulse 101 And that is it. Compile your project and your weapon_smg1.txt will have a diffrent type of ammo. Then you can make you own weapons and put your new type of ammo in. To make more types of ammo, just rename weapon1 to weapon2 and so on. Thanks for reading ---- Shunt94

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  • L4ngford avatar
    L4ngford Joined 10y ago
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    Pros: gets to the point well oriented toward beginners Cons: none that i can really think of.. spelling :P Improvements: could explain a bit about source specific functions you use Notes: thx for the tut
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    Mantra
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  • IGNORANCE avatar
    IGNORANCE username pic Joined 11y ago
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    Finally!! been looking everywhere for this!
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    Mantra
    Made in Belfast.
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  • shunt94 avatar
    shunt94 Joined 11y ago
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    Sure Me and my little team will start ASAP, should be around a week till it will come out on youtube, then il post it here :) Edit: its taking a while longer because our team has a full month of just doing stuff, there are plenty of tutorials on how to do what you want to do though just scan around to find them! Shunt94 FPSModding Admin
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    Mantra
    Bananite
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  • Ghost663705 avatar
    Ghost663705 Joined 11y ago
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    Good job you think you can make a tutorial explaining how to add new weapons to hl2 with new models
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