Save the file and open Hammer. You should now have the game Suicide Survival under Game Configurations. Now before you map away here is some importent info: * The ammo for Survivor is: item_ammo_crossbow * Fake-Suiciders are all: prop_physics_multiplayer * Trees are: prop_static * Spawnpoints for Survivors are: info_player_rebel * Spawnpoints for Suiciders are: info_player_combine * Respawning ammo is being done by using the env_entity_maker entity. Name your item_ammo_crossbow entities and use those names in the env_entity_maker field: “Point_template to Spawn”. Notice that you need one env_entity_maker for every item_ammo_crossbow. Now some guidelines in coherence with the game concept: *The bright colors are there for a reason. In order to generally irritate players and to contradict the actually rather dark and horrorfying fact of exploding pot plants. So make sure your map somehow implements that. * Make sure your map is “camper proof”. Meaning there are no spots in the map which are easy to camp the Suiciders. * Make sure there is enough respawning ammo. * Make sure you have enough respawn points to prevent players being killed by other spawning players. * Make sure the respawn points are placed higher then the shrubberies. If you dont do this spawning players can get stuck when they spawn inside a shrubbery that has been moved inside the spawn entity. * Make sure there are no areas where Survivors can get into or ontop creating an adventage for them. * Make sure you honor the shrubberies. * and lastly: Ni!