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How To Use VTFEdit
- A Tutorial for Counter-Strike: Source
Hello and welcome to my tutorial on using VTFEdit. Hopefully, by the end of this tutorial, you will have basic knowledge of this application.
1: What is VTFEdit?
VTFEdit is a great program that allows the user to easily convert .vtf images into more common types of images. .Vtf image format is the same format that the source engine uses for all of its textures, including skins.
2: Where can i find VTFEdit? is it free?
The program is 100% free, and can by found by Clicking Here.The Basics
Once this program is installed, it can open .vtf images simply by double clicking them. This will then allow you to view the image.
With the exception of Photoshop using the VTF Plugin, no image editing programs will support .vtf format. So to convert an image to another file, double click on the .vtf file, and it will open in VTFedit. Press Ctrl + E to export, or convert the image into another format. The image will be exported to the desired location, such as the desktop. The format i recommend would be .TGA format for best quality. Refer to screenshot A.
You may now close VTFEdit, and open the .TGA file in a photo editing program and do with it what you may. When done customizing the texture, save it.
Open VTFEdit back up, and press Ctrl + I, and select and enter the file to import it into .VTFEdit.
When you import the file, a box will come up. For higher quality, change the 'normal format' to DXT5. Refer to Screenshot B.
Now you will see the image you have edited in VTFEdit. press Ctrl + S to save the file. Save the file the same name as it originally was to the location of your choice. When the image is saved, it will now be in .vtf format, which means it can now be used as an in-game texture.
Well, thats it. if you have any questions, feel free to ask.
> **Posted by Arx9077**
> Nice tutorial but, could you make a tut about making an CS:S skin? Like..... Make a glock looks like a beretta?
No thank you. This is a massive process (modeling, UVmapping, (possibly animating) texturing, and compiling. This doesn't fit into one place and is something I just don't do. Sorry.