How to make a "scary" map

A Tutorial for GameBanana

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How to make a scary map By: Rekon

I. Introduction

In order to create a genuinely scary map, you need to have many significant features that leave the player scared of what is around them, and what could be behind every corner. The scariest map needs a good setting, creepy environment, scary props, dark lighting, and sounds everywhere and disturbing.

II. Setting

The setting of a scary map has to be (usually) indoors. The building(s) in which you use in your scary map have to have many narrow and long hallways with a lot of rooms on either side with plenty of cover. The buildings also need stairs and big rooms (bigger then normal) to add variety. If you are going to have outdoor parts in your map, you need to make sure there are plenty of trees and bushes, as well as the frequent cover, just like for indoors. Your setting for your map is not necessarily important, seeing as how you can make almost any map scary as long as you use the right techniques. If you are making an outside map, it may be a good idea to add some fog or lightning to your settings just to make the situation a little more creepy then it already is.

III. Environment

The environment in your scary map is the third most important part in order to make your map different then others. Players need to walk around corners and see a dead body laying in blood with his face ripped off, dead bodies hanging from meat hooks, loads of blood, and many places where players can get attacked from. You want the player to be scared for his virtual self and feel as if there is something watching him/her as he/she walks through the map. In hallways you want to have cover in which people can hide behind, doors that just lead to more darkness, and lighting effects (read section IV). In normal sized rooms you want the occasional dead bodies and crates for cover, for enemies to hide behind. In the big rooms, cover for huge firefights along with creepy spots of dead people (A body in the corner on fire, a body hanging on a wall, something other then a normal dead body lying in the corner). You want the player to walk around and see where people died, and imagine how it happened as they judge their own fate as well.

IV. Lighting

The lighting in your map is the second most important part. You need to have very low lighting in your map so the player doesn't have full view of what is in front of him. Flashlights should be required in your map, or it is not dark enough. In some parts, it is good to have flickering lights in order to confuse the player and add a creepy feel to that particular room/hallway/building. However, even though your map should be dark, that doesn't mean to put in NO lights. You need just enough light in your map so certain parts are easy to see without your flashlight, but in other parts it's almost impossible. Try to tie in the lighting with the sound on some events.

V. Sounds

THE MOST IMPORTANT PART OF MAKING A SCARY MAP. Make sure to add many sound and lighting events in order to make the players even more scared. You want the players to think there are enemies all around them, when there really aren't. For instance, when a player reaches a certain point in the map, a sound should play behind them, causing them to turn around and see nothing for a second, then the lights turn off all around them, forcing them to turn on their flashlights and probably change their pants. You want to add plenty of sound events that will be triggered when a player reaches a certain spot. Breathing, footsteps, things falling onto the ground, sounds like someone in a vent above you, screaming, rocks falling (as if from a cliff), doors shutting, doors opening, moaning, whispers, odd noises that do not belong (wheels squeaking slowly, as if from a bicycle/ little kids playing/ etc.), scratching (on a door/wall), banging (on a door/wall), etc. all to make the player unaware of their surroundings and where things are.

VI. Helpful Links

- WHAT MAKES A MAP SCARY? (Great ideas) - Adding Color Correction to your Maps - All Sky Names + Environment (UPDATED) - A breaking "light" - Adding Sounds to Your Map - Creating Nice Destroyed Walls - How to make a storm. - Using "env_shake" Properly If you are making a single player game, make sure to not have any cutscenes showing where a scary event is going to occur. For example, if somethings waiting in a vent for the player to pass under and then smash through, don't use a cinema showing the character walking under the camera angle with the creature watching them. Why? Because then the player knows what's going to happen. Instead, make the player believe it's just your run of the mill hallway and let him discover the thing in the vent himself. Make sure that if your map is going to be a multiplayer map, to put plenty of cover in frequently used rooms. For a singleplayer map, depending on if there will be zombies or enemies with guns in your map, you will need less/more cover. Try to use all of these ideas and points when making your scary map. And if you want, send it to me and I will test it out for you. :D Please use the screenshots as examples for lighting, environment, and setting. Screenshot list: 1. S.T.A.L.K.E.R. 1. CS:S ( 1. CS:S 1. Half-Life 2 1. F.E.A.R. 1. F.E.A.R. (P.S. Thanks to Pink, Phant0m, Drimp, and Marmalade for the constructive criticism and additional help. :D)


  • 9y
    Shirk avatar
    Shirk Offline
    Member Joined 9y
    172 points Ranked 20078th
    What map is the 3 screen?
  • 9y
    Maxyz avatar
    Maxyz Offline
    Member Joined 10y
    203 points Ranked 17901st
    Pros: Awesome, helped me so much in my maps.
    Easy to read, nice usefulness and detail. 10.
    Cons: none.
    Improvements: More links pls (:
    Notes: none.


  • 9y
    blaze0007 avatar
    blaze0007 Offline
    Member Joined 9y
    Goood )))
    I'm worth little, but I count  avatar
    I'm worth little, but I count
  • 9y
    Easle avatar
    Easle Offline
    Member Joined 10y
    908 points Ranked 5243rd
    Pros: Godlike :P
    Easy to read and has good points.
    Cons: N/a
    Improvements: N/a


    The Silent Striker.
  • 9y
    snack-saks avatar
    snack-saks Offline
    Member Joined 9y
    Elite, im glad someone wrote this


    the original recon
  • 9y
    SGT_kick_ur_ass avatar
    Member Joined 12y
    4,992 points Ranked 936th
    Your anchors are not working. Please fix them.
    Turbosmooth dat shit. avatar
    Turbosmooth dat shit.
  • 9y
    HalfEvil333 avatar
    Member Joined 10y
    490 points Ranked 9074th
    "You want the players to think there are enemies all around them, when there really aren't."
    Lol STALKER does that to me all the time. If anyone want's a perfect example of a scary map, play STALKER. It's even the first screenshot here :D

    Anyway, this tutorial is perfect. Everything you need to make a scary map is covered in this well written guide.


  • 10y
    After.Day avatar
    After.Day Offline
    Member Joined 10y
    This Tut has given me some great help. I've even gone back to some of my older maps and edited them to make them scarier. 10/10 from me.
    Don't turn out the lights. avatar
    Don't turn out the lights.
  • 10y
    Stolz avatar
    Stolz Offline
    Member Joined 11y
    902 points Ranked 5279th
    Update: Video link added in the Helpful Links section.
    Formally "Rekon"
  • 10y
    Stolz avatar
    Stolz Offline
    Member Joined 11y
    902 points Ranked 5279th
    Posted by Assass1n

    How do you make it so people can use flashlights?


    You mean in a game that you host?
    Formally "Rekon"


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