C:\Program Files\Steam\steamapps\common\team fortress 2\tf\tf\_textures\_dir.vpkthen select Open \*Screenshot A\* 3. This program works similar to Windows Explorer, on the left hand side of the screen is a navigational tree of the files and folders within the gcf file we just opened. Expand the Following options in turn root->materials->models->player, then right click on the folder you want to work on and select Extract \*Screenshot B\* 4. Select a location for the files to be extracted to from the file dialog that appears. 5. In Windows Explorer navigate to the location that you just extracted the files to. For this example I am going to change the medic_red.vtf file. So copy that file by right clicking on and it selcting copy. 6. Navigate to the location that you installed vtf2vga and right click in the window and select paste to create a duplicate of the medic_red.vtf file. 7. Run vtf2tga.bat which will convert all the .vtf files in the directory into .tga files \*Screenshot C\* In the popup that appears you can select 'Y' to delete the source files. You will have a copy in the original location that you extracted to if you ever need to do this process again. 8. Open the file in Photoshop \*Screenshot D\* 9. For this test I just made his gloves pink \*Screenshot E\* 10. Once you are finished your editing use the 'File->'Save As' and change the file type to '.vtf'. The file will need to be saved into the correct place. for the medic that is
C:\Program Files\Steam\steamapps\common\team fortress 2\tf\custom\my\_custom\_skins\materials\models\player\medic. Basically everything after 'my\_custom\_skins' is just following the same layout of the gcf file we extracted at the start. So when you work on any other skins use the original location as a guide to where to put the new file. If ever the directory doesn't exist just create it in the right place. Save the file and give the file the same name as the original vtf file that we converted in step 7. So i called the file 'medic_red.vtf' 11. A dialog box will appear \*Screenshot F\* Just select Compressed Texture from the Template drop down at the top of the box. Then select OK. 12. Now start up TF2 and if everything went correctly you should see your new texture on the character in the game.