What makes Quake 4 so special is its wide variety of strange weapons. There are singleplayer and multiplayer modes in Quake 4, and in each mode, the weapons are the same. However, in singleplayer, your weapons can be upgraded and modified to be better. The annoying thing is that only the machine gun has a flashlight attached to it, so when you need to use the flashlight, you must switch to the machine gun first.
We don’t really have to say much about the Rocket Launcher. If you’ve played a lot of FPS games, you’ll know what a Rocket Launcher is good. It shoots a rocket. Rocket does a lot of damage. Damage is good. :P
Seriously, though, rockets are an excellent method to deal a lot of damage in little time, especially in multi-player, where you can deal a lot of splash damage. When using a rocket launcher in multi-player, shoot at your opponent’s feet unless you’re sure you’ll succeed in hitting them dead-on in the chest, because you’ll have a high chance of missing, and missing is bad, but if you aim at their feet, even if they dodge quickly, you’ll deal a fair amount of splash damage, provided you have good reflexes and can anticipate your opponent's movements.
Also note that you can perform the antiquated manoeuvre known as a rocket jump if you practice a bit. Old Quake veterans will be right at home here, but for people who've never played one of these games before, here is how it goes: take a rocket launcher, point it at the ground underneath your feet, then press fire and jump at the same time. If all goes well, you should propel yourself well off the ground, enough to reach platforms high above your head. This isn't of much use in single-player, but in multi-player, you can use it as a way to access upper levels of a map without having to find a jump platform. Of course, it'll take a good amount of your life and armour away when you do it, though.
Ah, the rail-gun. This weapon is a reincarnation of the rail-gun before in the previous Quake series which made its first appearance in Quake 2. However, this gun, in my opinion, is nowhere near as powerful as it was in Quake 3. :O
The rail-gun is a hit-scan gun, which makes it an excellent weapon. Hit-scan meaning that there is no time between the moment you trigger fire and the moment your fire hits the opponent, making the gunshot instantaneous.
The single-player version of the rail-gun will eventually be modified to let you punch through enemies, which will allow you to hit multiple enemies with one shot. Decent, but you'll still probably use it more in multi-player than in single-player, assuming you can aim well.
This weapon, along with the nail-gun, is one that first appeared in Quake 1, making it one of the “common weapons”. The lightning gun is simple, if you trigger fire, it shoots out a constant beam of electricity. Holding down fire can drain your ammunition greatly, thus making it difficult for you to use this weapon a long time in multi-player mode unless you’ve been picking up every single ammunition box you can spot, but the damage dealt by the lightning gun will usually make it worth using, especially when you have quad damage or know that your target is weakened and can be finished off by just a little more damage.
The range for this weapon to hit is not considered great, but it is definitely longer than what we’ve seen in Quake 3.
In the single-player game, the lightning gun will be modified to allow it perform “chain damage”, meaning to arc from your primary target to other nearby foes, which is helpful when dealing with multiple low-level enemies.
Dark Matter Gun
Most games have their “BFG”s, and they were known by most players in multi-player to be ineffective and in single-player to be the most powerful gun in the game. Quake 4's incarnation of the BFG is not what everyone thought it would be, and is acknowledged by most single-player mode players to not always be handy among average creatures, but handy against bosses and bigger foes.
When fired, the dark matter gun will send out a bolt of dark and purple substance, which will damage and hurt anything that passes by or through it, and it also emits a little gravitational energy, sucking some monsters within it for a short amount of time. When it hits an obstacle, it'll explode, dealing heavy damage to anything nearby. This gun is awesome in single-player mode, where most of the enemies will charge straight for you and make little effort to dodge the blast.
In multiplayer, though, where you'll only get one round for the weapon when you pick it up, it's really difficult to use this gun properly, as most players will know how to dodge the gun and how it normally works, and is mostly considered ineffective in multiplayer mode.
Attempting to hit it as opponents that are above or beneath you will be futile, as there is almost a one hundred per cent chance that they can successfully dodge the bolt. The best time to use this gun in multi-player would be in a tight and narrow corridor, but even then, the bolt’s slow-moving figure can give players plenty of time to duck and dodge.
Hey, everyone, thanks for taking the time to read, and I hope this helped.
Pros: Nice, even though I don't play this game that much from the screen shot it looks cool. Nice use of html Ziah. :D
Improvements: Try adding tables like in my amx tutorial.
Notes: Good job!