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How to add MathMachines to your decompile - A Tutorial for Baldi's Basics

1)  Download MathMachine package here:

2) After importing MathMachine package go to the GameController script and add this: 

public Image numBallImage;
public Sprite[] numBalls; 
public int numOfBall;
public bool isHoldingBall; 

Then, go to the update function and add this: 

if (isHoldingBall) 

    numBallImage.sprite = numBalls[numOfBall]; 


3) Create new image on the Hud and give it a num ball texture with number 0. Go to GameController, assign your Image and add all of the num ball sprites to the numBalls list.

PS: If notebook will not appear or you want to add custom prize, assign prize field in Math Machine Script.