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create a map openspades
- A Tutorial for Ace of Spades.
1-Create your base map in pyspades map editor, Terravox (vxl) or with [Create a Heightmap Tutorial] (https://gamebanana.com/tuts/14708) PySpades Map Editor https://storage.googleapis.com/google-code-archive-downloads/v2/code.google.com/pyspades/pyspades-map_editor-800bb6ea1824.zip
Terravox needs Visual C++ 2013 64bits https://github.com/yvt/terravox
2-In Goxel, Slab6, VoxelShop or use a voxelizer [How to Voxelize Tutorial] (https://gamebanana.com/tuts/14870) you create all kinds of models exported in .kvx
3-You open your map (vxl) with voxed to place your .kvx models with the U then save the result with Alt + F3 the controls can be annoying I recommend you change them Voxed download link https://gamebanana.com/tools/7607
Change voxed and slab6 controls Tutorial https://aloha.pk/t/change-voxed-and-slab6-controls/19681 Voxed Controls https://aloha.pk/t/map-making-tutorial/13024 Can use this Base Map https://aloha.pk/t/9-baseplate-maps/19610 and this 450 models https://aloha.pk/t/pack-of-450-models-kvx-openspades/19578
(to save parts of the map in slab6 kv6 [max 256x256x256 voxels]
you must select with the spacebar the area you want to save then
duplicate it with D or T if you changed the voxed controls then move it
to the air with the numpad [4,Intro,5,1,2,3 or ←,→,↑,↓, Backspace, L
Ctrl, L Alt if you changed the voxed controls] and press F7 on the
object to save)
4-You create a .txt file with the name of your map inside the maps folder to be able to configure which game mode you want it to be in (it is not necessary to put scripts to play in ctf but if you want to configure it create a .txt file) (To test your map you will need to create a server [Create a Server OpenSpades Tutorial] (https://gamebanana.com/tuts/14441) Arena
name = 'aim_pro' version = '1.1' author = 'iSkyte' description = 'Map specialized in aim training (rifle) and 1v1.' extensions = { 'water_damage' : 200, 'arena': True, 'arena_blue_spawn' : (272, 255, 60), 'arena_green_spawn' : (240, 263, 60), 'arena_gates': ((239, 267, 60), (270, 244, 60)) } from pyspades.constants import RIFLE_WEAPON from pyspades.server import ServerConnection
def get_spawn_location(self): if self.weapon_object.name != "Rifle": if not self.name: return if self.on_weapon_set(RIFLE_WEAPON) == False: return self.weapon = RIFLE_WEAPON self.set_weapon(RIFLE_WEAPON) return ServerConnection.get_spawn_location(self)
def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: x, y, z = choice(spawn_locations_blue) return x, y, z if connection.team is connection.protocol.green_team: x, y, z = choice(spawn_locations_green) return x, y, z