Too many maps either don't use shadows for breakable entities in bombsites or forget to make them disappear when the bomb explodes. This tutorial will explain how the
light_bounceentities can be used to toggle shadows for brush entities.
- Vluzacn's ZHLT v34
2. Entity setupOrdinarily, you would have your
func_bomb_targetentity target your
func_breakableentities with the Only Trigger flag checked.
My method uses a
multi_managerentity to target not only the breakables, but also
light_bounce. These light entities should have the Initially dark flag checked, and will in turn target the breakables. Here's a flow chart of the entity logic.
The shadows should disappear when the crates break.