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create a portrait (colorable and non-colorable) - A Tutorial for Half-Life


due to the huge amount of skins without portraits, I decided to create this tutorial so that people can create portraits.

required programs

TilesetPal 1.1
any image editor

Non-colorable version

first off, create a 164x200 resolution image, if this is your first time creating this type of images, I recommend you use a black background a black background
you can create the image in your favorite image editing program, remember to save the image in 8-bit bmp format


now use TilesetPal, look at the following image, before continuing you should know the following.

the quantity of colors to use is limited, so don't worry if the final image is a little bit quality, just avoid losing too much quality, it's trial and error.


notice the number of empty spaces, if I had used them the portrait would have been colored randomly, once you are happy with the final result, choose the entire color palette and choose the "don't change" option.

Now test in-game

Colorable Version

it is basically the same steps as the non-color version, but, this time it is the spaces that we did not use in the previous case.
portraits work very similar to DM_base, but have minor differences.


  • SynthTro avatar
    SynthTro Joined 1y ago
    i made a battleblock theater head

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  • Nekosicle avatar
    Nekosicle username pic Joined 5y ago
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    Nice guide for people who don't how to deal with weird buggy colored preview portraits. Thanks for help man. I released patches for few old HL1 models I have in my account. I might also go though to fix all broken portraits in both Sven Co-op and HL1.
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