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How to add Beans (more understandable) - A Tutorial for Baldi's Basics


New script 1y
  • BugFix Fixed a issue where if you run to a gummed NPC, you will get gummed as well.
  • BugFix Fixed issue when sometimes the NPC can be forever gummed.
1. Import all your assets. then make 4 animation clips (idle, running, chewing, spit) in the animator drag ur clips in, then make two triggers called Chewing and Spit, then a bool called Running

2. Make a transition from the idle clip to the running clip, give it the running bool and set it to true then a transition to your chewing clip and put the chewing trigger there then do a transition from the chew clip to the spit clip and then give it the spit trigger

3. follow the steps there (there are images)

4. do the same with this one


5.  Make a gameobject called "Beans" and then Beans Sprite give his sprite a sprite renderer and an animator and drag your animator controller there. For beans attach his script and then reference everything.

Gum Prefab

6. Make a gameobject called "Gum" guve it a rigidbody and a capsule collider then make sure "Is trigger" is ticked and then drag the gameobject into the prefab folder and delete your gameobject, ALSO GIVE YOUR GUM PREFAB A SPRITE!

Gum Screen

Make a raw image and drag your gum screen onto it and then scale it so it looks perfect

Done! please credit me for the tutorial and SeenWonderAlex for the code! Thanks!