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How to add Motion Blur to your decompile! - A Tutorial for Baldi's Basics

Updates

Update 2y
  • Addition Updated to work with the newer unity versions
This will be a VERY simple tutorial on how to add motion Blur, it's a really cool effect!

1. Go to the Unity Assets Store and search Post Processing Stack, then download it. (If it is not there then that makes it already acquired and so you can just go to the Package Manager and then search it up and download it)
2. Go to your main camera gameobject and add a new component called "Post-process Layer" and set the Layer to "PostProcessing" (you need to add the layer)
3. In your assets, right click and then hover Create and select "Post Processing Profile"
4. Add a new component called "Post-process volume" and drag the PP Profile their
5. Now enable "Motion Blur" and you will already have it. You can even adjust the settings if you like

BONUS STEP: GLITCH BLUR
6. Enable "Chromatic Abbreation" (forgot the name lol) and enable it, and there you go.

Please make sure you credit me if you use this plez