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[CS] Animating Weapons in Blender 2.7 (OLD)

A Tutorial for Counter-Strike 1.6

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Super-simplified Tutorial Animating Viewport Models

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Part 2 of 2



Hi! This is an old tutorial without using constraints and other norms on what it should be before you animate. This is simply a guide I did for a free tutorial session on our university. I tried my best to reduce complex terms and did not apply much animation logic because there is an issue I've been given with a time.

The Story:
A seminar of viewport animations for only three days, but sadly, the students does not know and have no background of what 3D animations work, the worst part is much more, this is a viewport session. The IT department gave me 3 days for the seminar, but that's not where the worst part is, it's only 1 hour each day. So total of 3hrs only.

No one can animate that fast especially people who does not know a thing about Game development and animation works.


So forgive me guys. If you are watching this and are knowledgeable already, this is for noobs and those who wanted to learn quickly.

NOTE THAT THIS DOES NOT DISCUSS CONSTRAINTS AND ANIMATION LOGIC.
This is more like a reference guide. IT IS NOT ADVISABLE TO ANIMATE MULTIPLE BONES.


ALSO NOTICE THAT WE USED A VERY OLD DECOMPILER FOR TUTORIAL'S SAKE ONLY


If you have any questions, comment down below.
I'll remake this into a series of tutorials if you like my vids.

Copyright Notice, I do not own any of the background music.

OUTPUT: Deagle Demo Animations
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  • hellmonja avatar
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    SENPAI!!!...
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    Yes, thank you.
    Edit: Also, one question, are the process similar to animating for Source games (specifically, Counter Strike Source)
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    cs: source n00b
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Bobito Pawner
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