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How to *really* make a new item

A Tutorial for Baldi's Basics

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Hello, I haven't made a tutorial on a month so i've decided to come back to it. Also kind of since im close to 2.5k points by the time i'm making this.

Step 1: Make your texture, it needs to b e 64x64. Save it when you're done as PNG

Step 2: Drag and Drop it into the Project hierachy so you can see it (drop it into a new folder or Texture2D)

Step 3: Click on the image and then set the texture type to a Sprite (2d and UI) 

Step 4: Copy one of the pickup item and paste it and name it your own, it prefered for it to always start with "Pickup_" and then your item name.

Step 5: Open Visual Studio go to the PickupScript and then copy of the if statements and then when pasting it change the "Pickup_" to your object name (ex. if your new item was called "Pickup_BearTrap then you put the "" to that)
and also put the "this.gc.CollectItem(9) to 10. It'll set your new item's id to that

Step 6: Go to new item's gameobject and in the child sprite, select/drag your item's sprite into the Sprite Renderer component

Step 7: In the gamecontroller script go to the "item Textures variable" and change the array amount to 10

Step 8: Now in the Unity Editor go to the GameController object and then in the GameControllerScript component in the "Item Textures" variable, change the Size to 10, and in Element 9 insert the Texture

Step 9: Now in the GameControllerScript, in the UseItem() void copy of the if statements and that if where you make the code for your item! Use this template code to help you
if (this.item[this.itemSelected] == 10)


And that's it, enjoy your new item
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  • MissingTextureMan101 avatar
    MissingTextureMan101 username pic Joined 1y ago
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    The texture does not have to be 64x64, just a square aspect ratio, so as long as the width and height are the same number, it should work fine.
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    I can collect my item and the bully can take the item and the item's name shows but i can't seem to use it.
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