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The attached video is a tutorial by me on how to import models into Sonic Adventure 2 PC, with a focus on character models. It covers the basics although there there's a lot more than can be done by expanding on the ideas presented here.
A rough text guide is as follows:
Basic Text Guide:
-Grab your character model and texture from SA2's resource/gd_pc directory
-Use SA Tools/SA2PC/SplitMDL.exe to split the model's sections out.
-Open SAMDL, Load Texture prs, Load first model in split model folder
-Export model as Assimp DAE
-Import to your program with default units (Optional: use node rename script to fix bone names)
-Edit model, rig it, and delete unused parts
-Export to FBX AS METERS, NOT AUTOMATIC!
-Add new textures to texture set, save as pvm, save as pak as well
-Load the pvm textures in SAMDL
-Import your fbx model to SAMDL
-Save model (not in split folder)
-Place split model folder and saved model in SA Tools root folder (where model relabeler is)
-Navigate to Sa Tools root folder in command prompt