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Making a Mod Manager Compatibile Mod

A Tutorial for Sonic 3 A.I.R

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Step 1. Directory/Mod.json File Setup

  • Open "%appdata%/Sonic3AIR/mods" in Windows Explorer and create a new folder there. As folder name, use whatever you want your mod to be named.

  • (For Mod Manager Support), create a JSON file named "mod.json" and fill it with metadata like the mod name and author, just like this:

"Metadata": {
"Name": "Mod name",
"Author": "Your name", "Description": "A description of what your mod does.",
"URL": "", "ModVersion": "", "GameVersion": ""
  •  Alternatively, copy one of the sample mods from the "sample-mods" folder in your A.I.R. "doc" folder and modify it to your liking

2. Folder Structure

Your contents must be put in the correct spots to be loaded by A.I.R, here's a list of folders that you will need to create depending on your mod:
  • "sprites" - This is where all the sprite modifications go
  • "audio" - This is where all sound/music modifications go
  • "level" - This is where all level modifications go
  • "palettes" - This is where all color palette modifications go
  • "rawdata" - This is where all Raw Data modifications go
    Example Sprite Mod Content Structure:

     Example Audio Mod Content Structure:

    3. Final Steps (for Uploading/Distributing)

    Once you have you mod completed, put the contents in a supported compressed archive listed below:
    • zip
    • rar
    • 7z (7zip)

    Now, you should have a 1-Click Install Support Mod that works with the A.I.R. Mod Manager!

    Thanks for Reading!


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    Key Authors
    CarJem Generations
    Programmer, A.I.R. Mod Manager Creator
    A.I.R. Creator (A Portion of this Guide was Barrowed from his Documentation)


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    CarJem Joined 1y ago
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