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How to Make the Secret End Always Appear ( Easy ) - A Tutorial for Baldi's Basics.

( This Tutorial Is Very Easy )

Welcome To The Easy Tutorial 

Don't Forget To Give The Credits To Me

  Go to ExitTriggerScript

Copy This Code

using System;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x020000DD RID: 221
public class ExitTriggerScript : MonoBehaviour
{
    // Token: 0x060009DA RID: 2522 RVA: 0x00002064 File Offset: 0x00000264
    public ExitTriggerScript()
    {
    }
    // Token: 0x060009DB RID: 2523 RVA: 0x00022F7C File Offset: 0x0002117C
    private void OnTriggerEnter(Collider other)
    {
        if (this.gc.notebooks >= 7 & other.tag == "Player")
        {
            if (this.gc.failedNotebooks >= 7)
            {
                SceneManager.LoadScene("Secret");
                return;
            }
            SceneManager.LoadScene("Secret");
        }
    }
    // Token: 0x0400066A RID: 1642
    public GameControllerScript gc;
}

3º And Paste In ExitTriggerScript

Now Some Variants Of The Code

The Reverse
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x020000DD RID: 221
public class ExitTriggerScript : MonoBehaviour
{
    // Token: 0x060009DA RID: 2522 RVA: 0x00002064 File Offset: 0x00000264
    public ExitTriggerScript()
    {
    }
    // Token: 0x060009DB RID: 2523 RVA: 0x00022F7C File Offset: 0x0002117C
    private void OnTriggerEnter(Collider other)
    {
        if (this.gc.notebooks >= 7 & other.tag == "Player")
        {
            if (this.gc.failedNotebooks >= 7)
            {
                SceneManager.LoadScene("Secret");
                return;
            }
            SceneManager.LoadScene("Results");
        }
    }
    // Token: 0x0400066A RID: 1642
    public GameControllerScript gc;
}
Normal End Forever
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x020000DD RID: 221
public class ExitTriggerScript : MonoBehaviour
{
    // Token: 0x060009DA RID: 2522 RVA: 0x00002064 File Offset: 0x00000264
    public ExitTriggerScript()
    {
    }
    // Token: 0x060009DB RID: 2523 RVA: 0x00022F7C File Offset: 0x0002117C
    private void OnTriggerEnter(Collider other)
    {
        if (this.gc.notebooks >= 7 & other.tag == "Player")
        {
            if (this.gc.failedNotebooks >= 7)
            {
                SceneManager.LoadScene("Results");
                return;
            }
            SceneManager.LoadScene("Results");
        }
    }
    // Token: 0x0400066A RID: 1642
    public GameControllerScript gc;
}
The Death
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x020000DD RID: 221
public class ExitTriggerScript : MonoBehaviour
{
    // Token: 0x060009DA RID: 2522 RVA: 0x00002064 File Offset: 0x00000264
    public ExitTriggerScript()
    {
    }
    // Token: 0x060009DB RID: 2523 RVA: 0x00022F7C File Offset: 0x0002117C
    private void OnTriggerEnter(Collider other)
    {
        if (this.gc.notebooks >= 7 & other.tag == "Player")
        {
            if (this.gc.failedNotebooks >= 7)
            {
                SceneManager.LoadScene("Results");
                return;
            }
            SceneManager.LoadScene("GameOver");
        }
    }
    // Token: 0x0400066A RID: 1642
    public GameControllerScript gc;
}
Warning?
using System;
using UnityEngine;
using UnityEngine.SceneManagement;
// Token: 0x020000DD RID: 221
public class ExitTriggerScript : MonoBehaviour
{
    // Token: 0x060009DA RID: 2522 RVA: 0x00002064 File Offset: 0x00000264
    public ExitTriggerScript()
    {
    }
    // Token: 0x060009DB RID: 2523 RVA: 0x00022F7C File Offset: 0x0002117C
    private void OnTriggerEnter(Collider other)
    {
        if (this.gc.notebooks >= 7 & other.tag == "Player")
        {
            if (this.gc.failedNotebooks >= 7)
            {
                SceneManager.LoadScene("Results");
                return;
            }
            SceneManager.LoadScene("Warning");
        }
    }
    // Token: 0x0400066A RID: 1642
    public GameControllerScript gc;
}
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