.DDS Plug-In Instructions: Run the plug-in installation, and it will ask you to place it in a folder. Place it in C:\Program Files\Adobe\Photoshop\Plug-Ins\File Formats
If the .DDS plug-in is not correctly installed you will not be able to open the file in Photoshop.
1. Using PakScape or a similar program begin by going to C:\Program Files\Activision\Call of Duty 2\Main. Set “Types of File” to “All Files”. Scroll until you see iw_10.iwd. Open the archive and scroll until you see the files with the prefix "Weapon" (Most weapon files have the prefix “weapon”) Not just weapon files can be skinned but for example we will be using the file "Weapon_g43_c.iwi." Click-and-Drag this file onto your desktop along with the included iwi2dds & dds2iwi converting tools.
NOTE: Only weapon files with _c are normally desired to be skinned. Weapon files without _c are pictures for the in-game weapon select menu.
2. You should now have the file of your choice and the converting tools on your desktop.
3. Click-and-Drag the “weapon_g43_c.iwi” file and place it onto your iwi2dds converter. Once this is done a .dds file should magically appear on your desktop. It should be named "weapon_g43_c.iwi_out.dds”. The file has just been converted to the .dds format and
is ready for editing.
4. Double-Click the newly converted file and it should open Photoshop. Photoshop will not open if the plug-in isn’t correctly installed. When Photoshop is open a few windows may appear.
It may ask you to choose a size of the picture. Choose normal default sizes.
It may ask you about MIP Maps. Select “No” if this message appears.
5. Now for the actual editing. We’ll just change the wood color for example. On a favorite picture search engine or other source for pictures/textures, I have obtained a nice wood texture. http://w3imagis.imag.fr/~Jean-Dominique.Gascuel/DEAIVR/Blender/TheBlenderBook/tutorials/textures/Bubinga.jpg
Copy-and-Paste the texture to Photoshop, which should already be open.
It should currently look like the picture below.
6. Using the Marquee Tool Outline the texture, and free transform the texture until it overlaps the wooden pieces in the picture.
7. Once that is done, select the eraser tool and set the layer opacity down until u can see where the wood overlays. This way you can erase the overlapping wood.
8. Erase the excess wood texture.
9. The skinning is done. Go to File à Save As and save the file in the .dds format. A window may appear asking for .dds format specifications. Set DXT3 to DXT5 and MIP Maps to Generate MIP maps.
10. Once this is done Click-and-Drag the file onto the dds2iwi converter, which does the opposite of the iwi2dds converter. A .iwi file will magically appear on your desktop. The name should be
"weapon_g43_c.iwi_out.iwi." change the file name to "weapon_g43_c.iwi." The file is ready to be archived.
11. Create a new archive using WinZIP or WinRAR. The format might be zip or rar. Change the name of the newly created archive from .zip or .rar to .iwd Once you rename it create a new folder in the archive called "images." If you name it anything else besides
"images" the game will not recognize the skin. Open the images folder and simply place "weapon_g43_c.iwi" inside the images folder!
The archive is ready.
12. Go to C:\Program Files\Activision\Call of Duty 2\Main, and place the newly made archive in the main folder. It should look like the picture below.
13. The Skin Is Ready For Play!
Go to your favorite single player map or multiplayer map with the G43 and test it out!
I hope this tutorial was a great help to you in your efforts to make skins.
Additional support or questions can be directed to my email email@example.com